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WotC's Nathan Stewart: "Story, Story, Story"; and IS D&D a Tabletop Game?
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<blockquote data-quote="Remathilis" data-source="post: 7668281" data-attributes="member: 7635"><p>No, they're the same game, played differently. I can buy Princes of the Apocalypse and run an pre-determined AP, or I can buy the Forgotten Realms Campaign Setting and let the group wander around Neverwinter, but I'm still using the D&D 5e rules. </p><p></p><p>Also, I fail to see a difference between Storytelling and Roleplaying Games. In both you have a character that reacts to events around them. You assume a role. In one, the events are predetermined to an extent, while the other is open ended. Its like saying that improv is acting, but following a script is merely reading lines. Complicating conversation with Forge-like jargon only further muddies the point. </p><p></p><p></p><p></p><p>All dialog, in essence, is storytelling. Ever have a conversation with someone who feels obligated to tell you every menial detail of how their day went? Its painful to listen to. We want them to get to the point! Humans crave story narrative. We want beginnings, middles, and ends. We like logical flow. We logically structure everything into stories (and make up stories when needed) because they are a convenient way of making order of chaos. Naturally, Role-playing (which is nothing more the collaborative campfire storytelling) would use the language of story to do so. </p><p></p><p></p><p></p><p>No, I'm describing a role-playing game, which is what D&D calls itself right on the cover. It can be played a dozen different ways; deep narratives, random dungeons, or anything in between. It can be played with PC "toons" or with complex characters. It can be linear or expansive. It can follow a predefined narrative or have no overarching plot. But its all still role-playing. Trying to shove them into boxes like "storyteller" game creates unneeded artificial divide. Its lingo for lingo's sake, since the functional difference between them is nil. </p><p></p><p>Different playstyles =/= different games.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 7668281, member: 7635"] No, they're the same game, played differently. I can buy Princes of the Apocalypse and run an pre-determined AP, or I can buy the Forgotten Realms Campaign Setting and let the group wander around Neverwinter, but I'm still using the D&D 5e rules. Also, I fail to see a difference between Storytelling and Roleplaying Games. In both you have a character that reacts to events around them. You assume a role. In one, the events are predetermined to an extent, while the other is open ended. Its like saying that improv is acting, but following a script is merely reading lines. Complicating conversation with Forge-like jargon only further muddies the point. All dialog, in essence, is storytelling. Ever have a conversation with someone who feels obligated to tell you every menial detail of how their day went? Its painful to listen to. We want them to get to the point! Humans crave story narrative. We want beginnings, middles, and ends. We like logical flow. We logically structure everything into stories (and make up stories when needed) because they are a convenient way of making order of chaos. Naturally, Role-playing (which is nothing more the collaborative campfire storytelling) would use the language of story to do so. No, I'm describing a role-playing game, which is what D&D calls itself right on the cover. It can be played a dozen different ways; deep narratives, random dungeons, or anything in between. It can be played with PC "toons" or with complex characters. It can be linear or expansive. It can follow a predefined narrative or have no overarching plot. But its all still role-playing. Trying to shove them into boxes like "storyteller" game creates unneeded artificial divide. Its lingo for lingo's sake, since the functional difference between them is nil. Different playstyles =/= different games. [/QUOTE]
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WotC's Nathan Stewart: "Story, Story, Story"; and IS D&D a Tabletop Game?
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