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WotC's Nathan Stewart: "Story, Story, Story"; and IS D&D a Tabletop Game?
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<blockquote data-quote="Dausuul" data-source="post: 7704206" data-attributes="member: 58197"><p><em>Animate thread</em>: Cast! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>But actually, this is a good one to revive. How does it look (aside from the fungus and the rot and the groan of "BRRRRAAAAIIIIIINNNNNNSSSSS") after a year and a half?</p><p></p><p>Sword Coast Legends is... uh... not a feather in WotC's cap any more (more of a big ol' splotch of tar), and there has been no triple-A computer RPG. The missing piece remains missing. The movie is still in the works, and it'll come out eventually, and I'm sure it'll be every bit as good as you'd expect a movie scripted by the "Wrath of the Titans" author to be. The big tie-in push has yet to bear fruit.</p><p></p><p>As for the game itself, they have stuck with their "two stories a year" plan, but they seem to have woken up to the fact that we homebrewers were not getting much out of that plan; hence Volo's and the upcoming book-that-ABSOLUTELY-IS-NOT-a-Player's-Handbook-2.</p><p></p><p>All in all, I'd say Stewart's interview doesn't come off very well today. Yes, 5E was a tremendous smashing success, but not because of the brand or the stories or the tie-ins. It was a success because they built a damn good game. Now they are faced with the same challenge as every edition before them: How do you keep selling books once everyone has the new PHB? And they are quietly edging back toward the one solution that works: Splatbooks.</p><p></p><p>To be clear, I don't think this is a bad thing. D&D no longer has to support close to 100 full-time employees (more like 15-20), so they can afford to focus on quality. They could do, say, two adventure arcs, one player book, and one DM/monster book a year, well into the 2020s, and release 6E after a solid run of 12-15 years.</p><p></p><p>But the course 5E is following does not look much like the vision Stewart had for it.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 7704206, member: 58197"] [I]Animate thread[/I]: Cast! :) But actually, this is a good one to revive. How does it look (aside from the fungus and the rot and the groan of "BRRRRAAAAIIIIIINNNNNNSSSSS") after a year and a half? Sword Coast Legends is... uh... not a feather in WotC's cap any more (more of a big ol' splotch of tar), and there has been no triple-A computer RPG. The missing piece remains missing. The movie is still in the works, and it'll come out eventually, and I'm sure it'll be every bit as good as you'd expect a movie scripted by the "Wrath of the Titans" author to be. The big tie-in push has yet to bear fruit. As for the game itself, they have stuck with their "two stories a year" plan, but they seem to have woken up to the fact that we homebrewers were not getting much out of that plan; hence Volo's and the upcoming book-that-ABSOLUTELY-IS-NOT-a-Player's-Handbook-2. All in all, I'd say Stewart's interview doesn't come off very well today. Yes, 5E was a tremendous smashing success, but not because of the brand or the stories or the tie-ins. It was a success because they built a damn good game. Now they are faced with the same challenge as every edition before them: How do you keep selling books once everyone has the new PHB? And they are quietly edging back toward the one solution that works: Splatbooks. To be clear, I don't think this is a bad thing. D&D no longer has to support close to 100 full-time employees (more like 15-20), so they can afford to focus on quality. They could do, say, two adventure arcs, one player book, and one DM/monster book a year, well into the 2020s, and release 6E after a solid run of 12-15 years. But the course 5E is following does not look much like the vision Stewart had for it. [/QUOTE]
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WotC's Nathan Stewart: "Story, Story, Story"; and IS D&D a Tabletop Game?
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