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WOTC's possible virtual tabletop
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<blockquote data-quote="dougmander" data-source="post: 3243663" data-attributes="member: 14375"><p>A WotC virtual tabletop would have to have all the bells and whistles to beat the options already out there. Here's one option not yet mentioned on this thread:</p><p></p><p>For the past few months, I've been working on running d20 games in the metaverse of Second Life. I'm pleased to say we've now started a campaign and it's going great. Check out these photos:</p><p></p><p><a href="http://www.flickr.com/photos/64743222@N00/" target="_blank">D&D gaming in Second Life</a> </p><p></p><p>The scenery is modular, but you can also create an entire dungeon level ahead of time and store it in inventory until needed. Each player comes to the game dressed as their PC, and we have static "life-sized minis" to represent the monsters. You "are" your mini, and the scenery is gridded to facilitate movement. It's turn-based.</p><p></p><p>We use an in-game dice roller that listens for certain text strings in chat, then rolls the dice for us and posts the results. Weapons are scripted to roll attack and damage whenever you swing them, and I'm working on spells that post their effects in the chat window when you rezz them.</p><p></p><p>If you have the Second Life client installed, here's a SLURL that will teleport you right to my gaming area: <a href="http://slurl.com/secondlife/<Vaoetere>/<126>/<188>/<54>/" target="_blank">Blackthorn's Tavern, Vaoetere</a></p><p></p><p>Another SL resident, a brilliant guy, has made an "ultimate gaming table" with switchable grids and textures -- the players sit around the table in a more conventional, less immersive experience, more like conventional D&D games.</p></blockquote><p></p>
[QUOTE="dougmander, post: 3243663, member: 14375"] A WotC virtual tabletop would have to have all the bells and whistles to beat the options already out there. Here's one option not yet mentioned on this thread: For the past few months, I've been working on running d20 games in the metaverse of Second Life. I'm pleased to say we've now started a campaign and it's going great. Check out these photos: [URL=http://www.flickr.com/photos/64743222@N00/]D&D gaming in Second Life[/URL] The scenery is modular, but you can also create an entire dungeon level ahead of time and store it in inventory until needed. Each player comes to the game dressed as their PC, and we have static "life-sized minis" to represent the monsters. You "are" your mini, and the scenery is gridded to facilitate movement. It's turn-based. We use an in-game dice roller that listens for certain text strings in chat, then rolls the dice for us and posts the results. Weapons are scripted to roll attack and damage whenever you swing them, and I'm working on spells that post their effects in the chat window when you rezz them. If you have the Second Life client installed, here's a SLURL that will teleport you right to my gaming area: [URL=http://slurl.com/secondlife/<Vaoetere>/<126>/<188>/<54>/]Blackthorn's Tavern, Vaoetere[/URL] Another SL resident, a brilliant guy, has made an "ultimate gaming table" with switchable grids and textures -- the players sit around the table in a more conventional, less immersive experience, more like conventional D&D games. [/QUOTE]
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