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[WotC's recent insanity] I think I've Figured It Out
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<blockquote data-quote="mattcolville" data-source="post: 5413303" data-attributes="member: 1300"><p>The great thing about kids is; they have lots of free time. It's not either or for them. We had video games in the 1980s. My friends would disappear when the new Ultima game came out. We played D&D several times a week and other RPGs and Axis & Allies and lots of other games, and we went bowling and to the movies and to the beach and we all had girlfriends and spent hours and hours with them. </p><p></p><p>It's not a time factor. It's about what the game brings to the table.</p><p></p><p>My concern is that Wotc, not 4E, is driving the game toward a board-game like experience. Witness the Virtual Tabletop.</p><p></p><p>It's not a virtual tabletop. There's no functionality for art, handouts, notes, campaign maps. None of that. None of the stuff you do at the table. It's a Virtual Encounter environment. It puts one map in front of you, not a table, a map, and all the functionality is about using that map to fight encounters.</p><p></p><p>Look at D&D Encounters. Look at Essentials, where Rituals have evaporated.</p><p></p><p>WotC seems to have identified the World Outside the Encounter as a bug, not a feature, and <strong>this</strong> and this alone is why 4E won't be able to compete. Not because of video games, we had those for literally as long as we've had RPGs, but because they're jettisoning the only thing D&D had that set it apart from everything else.</p><p></p><p>I've said this before, as loudly as I could, but people seem not to have picked it up. 4E makes killing monsters more fun than it's ever been. We have enough content now that we could all play every week for the rest of our lives and never experience it all. </p><p></p><p>So I say to the DevTeam. Guys. Killing monsters is a solved problem. What's next?</p><p></p><p>If everyone started asking this, we'd see change. But I don't think people perceive the problem.</p><p></p><p><strong>Killing monsters is a solved problem. What's next?</strong></p></blockquote><p></p>
[QUOTE="mattcolville, post: 5413303, member: 1300"] The great thing about kids is; they have lots of free time. It's not either or for them. We had video games in the 1980s. My friends would disappear when the new Ultima game came out. We played D&D several times a week and other RPGs and Axis & Allies and lots of other games, and we went bowling and to the movies and to the beach and we all had girlfriends and spent hours and hours with them. It's not a time factor. It's about what the game brings to the table. My concern is that Wotc, not 4E, is driving the game toward a board-game like experience. Witness the Virtual Tabletop. It's not a virtual tabletop. There's no functionality for art, handouts, notes, campaign maps. None of that. None of the stuff you do at the table. It's a Virtual Encounter environment. It puts one map in front of you, not a table, a map, and all the functionality is about using that map to fight encounters. Look at D&D Encounters. Look at Essentials, where Rituals have evaporated. WotC seems to have identified the World Outside the Encounter as a bug, not a feature, and [b]this[/b] and this alone is why 4E won't be able to compete. Not because of video games, we had those for literally as long as we've had RPGs, but because they're jettisoning the only thing D&D had that set it apart from everything else. I've said this before, as loudly as I could, but people seem not to have picked it up. 4E makes killing monsters more fun than it's ever been. We have enough content now that we could all play every week for the rest of our lives and never experience it all. So I say to the DevTeam. Guys. Killing monsters is a solved problem. What's next? If everyone started asking this, we'd see change. But I don't think people perceive the problem. [B]Killing monsters is a solved problem. What's next?[/B] [/QUOTE]
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