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[WotC's recent insanity] I think I've Figured It Out
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<blockquote data-quote="ProfessorCirno" data-source="post: 5413492" data-attributes="member: 65637"><p>The "next" is the same thing it's always been:</p><p></p><p>Whatever the DM has planned - or is ready to improvise up - next. 4e didn't change this.</p><p></p><p></p><p></p><p>Yet another book nobody bought. I'm seeing some similarities here. </p><p></p><p></p><p></p><p>This exists <strong>outside of mechanics</strong>, however. It's a part of every game naturally by right of purely existing.</p><p></p><p></p><p></p><p>I don't get your logic.</p><p></p><p>The "temporal world" is not a mechanical construct. It's a narrative one. It exists not inside mechanics, but purely outside it. Literally, the purpose of the "temporal world" is "what happens in the setting outside of the pure mechanics."</p><p></p><p></p><p></p><p>WotC has that too.</p><p></p><p>Hate to break it to you! I know you dislike WotC and really have a thing against 4e. But here's the magical secret - the guys that made 4e? They really like it. The guys making Essentials? They think it's an awesome game that's a perfect mix of mechanics and fluff. When TSR made second edition, it's developers saw it as a labor of love. When Gygax first wrote down the vague ideas for D&D, he did it because he thought it would be something really amazing. And when 5e comes out, the men and women that create it will think "We've done something really amazing here."</p><p></p><p>Not to break any hearts, but you go into the gaming industry because you love it. Nobody makes a tabletop game for the money.</p></blockquote><p></p>
[QUOTE="ProfessorCirno, post: 5413492, member: 65637"] The "next" is the same thing it's always been: Whatever the DM has planned - or is ready to improvise up - next. 4e didn't change this. Yet another book nobody bought. I'm seeing some similarities here. This exists [B]outside of mechanics[/B], however. It's a part of every game naturally by right of purely existing. I don't get your logic. The "temporal world" is not a mechanical construct. It's a narrative one. It exists not inside mechanics, but purely outside it. Literally, the purpose of the "temporal world" is "what happens in the setting outside of the pure mechanics." WotC has that too. Hate to break it to you! I know you dislike WotC and really have a thing against 4e. But here's the magical secret - the guys that made 4e? They really like it. The guys making Essentials? They think it's an awesome game that's a perfect mix of mechanics and fluff. When TSR made second edition, it's developers saw it as a labor of love. When Gygax first wrote down the vague ideas for D&D, he did it because he thought it would be something really amazing. And when 5e comes out, the men and women that create it will think "We've done something really amazing here." Not to break any hearts, but you go into the gaming industry because you love it. Nobody makes a tabletop game for the money. [/QUOTE]
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