Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
[WotC's recent insanity] I think I've Figured It Out
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MrMyth" data-source="post: 5413587" data-attributes="member: 61155"><p>I can't really speak much towards D&D Encounters. But I'm not sure how on target the other two examples are. The points about the Virtual Tabletop are good ones, but... I'm more inclined to blame its limitations on WotC's programming resources (or lack thereof) than any overarching design philosophy. </p><p> </p><p>As for Essentials, Rituals may be absent for reasons of complexity. But out of combat abilities are certainly present. Ranger and Druid wilderness tricks. A Thief's skill mastery benefits. A Hexblade's Lesser Planar Ally. Etc. All elements previously the domain of rituals that they instead built directly into these classes. </p><p> </p><p></p><p> </p><p>I'm not so sure about that. Epic Destinies seems a <em>very</em> direct reflection of this viewpoint. But they are, admittedly, very late game. Paragon Paths too, in theory, though I think they have become more diluted than they needed to. If they had the same sort of focus as Epic Destinies then I think that would address your concerns directly. </p><p> </p><p>But as it is, the Tiers are a very clear recognition of how characters, and their effect on the world, grows over the course of a campaign. And Paragon Paths and Epic Destinies give specific story hooks for characters to attach their ambition to and work towards. </p><p> </p><p>I may agree that more could be done in this vein, but certainly don't think you can claim that 4E is completely lacking in this sphere. </p><p> </p><p></p><p> </p><p>Have you read the DMG2? It offers quite a few tools on 'diversifying a bit'. Xp rewards for quests, the skill challenge system, xp based on pure roleplaying alone - all of these elements are in the game. We've got an upcoming book that may be bringing back crafting elements and similar secondary skils. We've got a ton more background and story potential alongside our monsters and classes in the most recent products. Our upcoming magic item book sounds like it will be much the same. Dragon is currently under heavy criticism for having <em>too much</em> focus on flavor and background and RP advice. </p><p> </p><p>Every indication I can see is that since the release of 4E, WotC has put more and more focus on the things you are asking for. If it is an issue with the game, it seems to be one they have been attempting to address. </p><p> </p><p></p><p> </p><p>I don't think those are the standard definitions of fluff and crunch. </p><p> </p><p>You say that 'the play of imagination within fantasy worlds' is the factor to be 'explored and nourished'. How? WotC have been adding more and more flavor and background to content in the last year. Is this what you are looking for? The recent content in Dragon magazine, the Essentials line - if they aren't what you are looking for, then what is? A book full of alternate approaches to running the game, innovative RP encounters, and similar elements? That's basically the DMG2, right?</p></blockquote><p></p>
[QUOTE="MrMyth, post: 5413587, member: 61155"] I can't really speak much towards D&D Encounters. But I'm not sure how on target the other two examples are. The points about the Virtual Tabletop are good ones, but... I'm more inclined to blame its limitations on WotC's programming resources (or lack thereof) than any overarching design philosophy. As for Essentials, Rituals may be absent for reasons of complexity. But out of combat abilities are certainly present. Ranger and Druid wilderness tricks. A Thief's skill mastery benefits. A Hexblade's Lesser Planar Ally. Etc. All elements previously the domain of rituals that they instead built directly into these classes. I'm not so sure about that. Epic Destinies seems a [I]very[/I] direct reflection of this viewpoint. But they are, admittedly, very late game. Paragon Paths too, in theory, though I think they have become more diluted than they needed to. If they had the same sort of focus as Epic Destinies then I think that would address your concerns directly. But as it is, the Tiers are a very clear recognition of how characters, and their effect on the world, grows over the course of a campaign. And Paragon Paths and Epic Destinies give specific story hooks for characters to attach their ambition to and work towards. I may agree that more could be done in this vein, but certainly don't think you can claim that 4E is completely lacking in this sphere. Have you read the DMG2? It offers quite a few tools on 'diversifying a bit'. Xp rewards for quests, the skill challenge system, xp based on pure roleplaying alone - all of these elements are in the game. We've got an upcoming book that may be bringing back crafting elements and similar secondary skils. We've got a ton more background and story potential alongside our monsters and classes in the most recent products. Our upcoming magic item book sounds like it will be much the same. Dragon is currently under heavy criticism for having [I]too much[/I] focus on flavor and background and RP advice. Every indication I can see is that since the release of 4E, WotC has put more and more focus on the things you are asking for. If it is an issue with the game, it seems to be one they have been attempting to address. I don't think those are the standard definitions of fluff and crunch. You say that 'the play of imagination within fantasy worlds' is the factor to be 'explored and nourished'. How? WotC have been adding more and more flavor and background to content in the last year. Is this what you are looking for? The recent content in Dragon magazine, the Essentials line - if they aren't what you are looking for, then what is? A book full of alternate approaches to running the game, innovative RP encounters, and similar elements? That's basically the DMG2, right? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
[WotC's recent insanity] I think I've Figured It Out
Top