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[WotC's recent insanity] I think I've Figured It Out
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<blockquote data-quote="ProfessorCirno" data-source="post: 5414012" data-attributes="member: 65637"><p>That</p><p></p><p></p><p></p><p>Sounds</p><p></p><p></p><p></p><p>Like</p><p></p><p></p><p></p><p>A</p><p></p><p></p><p></p><p>Personal</p><p></p><p></p><p></p><p>Problem</p><p></p><p></p><p></p><p>Also, could you not write fifty page essays? Nobody is going to respond to them.</p><p></p><p>Besides which, your entire post refers to the same tired old thing I've already refueted - this idea that 4e's <nouns> are somehow less then other editions <nouns> because they started with a mechanical basis first.</p><p></p><p>Whinge away about 4e paladins, but at the end of the day, they're far, far better at being holy knights then the hilariously pathetic 3e ones ever were.</p><p></p><p>Oh wait, you're also upset that classes <em>other then wizards</em> have things to do, and wizards no longer rule the entire world. That's not a bug. It's a feature. And it makes 4e a far better game and one that far more closely resembles literature and narrative archtypes and perspectives then 3e ever did. Because here's a tip - there's heroes that rely on wit, ones that rely on strength, there's wise old mentors and cunning thieves, but there's no wizard archtype. There's deus ex machina, but that shouldn't be playable.</p><p></p><p>The problem with the pre-4e wizard is this:</p><p></p><p> Imagine you are making a game based somewhat loosely on the Trojan War and the Odyssey. You tell your character that they'll be fighting on the side of thee Greeks, and should take inspirations from the likes of Odysseus and Agamemnon, proud and daring warriors and men of battle.</p><p> </p><p></p><p>Then one guy shouts "I call dibs on Poseidon!"</p></blockquote><p></p>
[QUOTE="ProfessorCirno, post: 5414012, member: 65637"] That Sounds Like A Personal Problem Also, could you not write fifty page essays? Nobody is going to respond to them. Besides which, your entire post refers to the same tired old thing I've already refueted - this idea that 4e's <nouns> are somehow less then other editions <nouns> because they started with a mechanical basis first. Whinge away about 4e paladins, but at the end of the day, they're far, far better at being holy knights then the hilariously pathetic 3e ones ever were. Oh wait, you're also upset that classes [I]other then wizards[/I] have things to do, and wizards no longer rule the entire world. That's not a bug. It's a feature. And it makes 4e a far better game and one that far more closely resembles literature and narrative archtypes and perspectives then 3e ever did. Because here's a tip - there's heroes that rely on wit, ones that rely on strength, there's wise old mentors and cunning thieves, but there's no wizard archtype. There's deus ex machina, but that shouldn't be playable. The problem with the pre-4e wizard is this: Imagine you are making a game based somewhat loosely on the Trojan War and the Odyssey. You tell your character that they'll be fighting on the side of thee Greeks, and should take inspirations from the likes of Odysseus and Agamemnon, proud and daring warriors and men of battle. Then one guy shouts "I call dibs on Poseidon!" [/QUOTE]
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