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[WotC's recent insanity] I think I've Figured It Out
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<blockquote data-quote="Crazy Jerome" data-source="post: 5414014" data-attributes="member: 54877"><p>Those goals can be reconciled (well, proportionally, as a slice of Civilization sales would be acceptable), but not with half measures, and thus not without considerable risk. It is very much a piece of Napolean's maxim, "If you go to take Vienna, then take Vienna"--with the implicit statement that if you don't think you can, don't even start. (Hope I got that reasonablely close from memory.) Or if you prefer, "There is no try. Only do or do not." <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p> </p><p>You <strong>may</strong> manage to write an opera that revitalizes the genre and is immensely popular compared to any current opera. You won't do it writing an opera that is mostly like every other opera currently playing. So the risk is unacceptable most of the time (maybe even 100%). </p><p> </p><p>That is another way of looking at what I said up-topic. It's not design or player base preferences (let alone video games) keeping D&D from taking off. It is that the risks of doing what would be necessary to make it take off are not acceptable.</p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5414014, member: 54877"] Those goals can be reconciled (well, proportionally, as a slice of Civilization sales would be acceptable), but not with half measures, and thus not without considerable risk. It is very much a piece of Napolean's maxim, "If you go to take Vienna, then take Vienna"--with the implicit statement that if you don't think you can, don't even start. (Hope I got that reasonablely close from memory.) Or if you prefer, "There is no try. Only do or do not." :) You [B]may[/B] manage to write an opera that revitalizes the genre and is immensely popular compared to any current opera. You won't do it writing an opera that is mostly like every other opera currently playing. So the risk is unacceptable most of the time (maybe even 100%). That is another way of looking at what I said up-topic. It's not design or player base preferences (let alone video games) keeping D&D from taking off. It is that the risks of doing what would be necessary to make it take off are not acceptable. [/QUOTE]
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