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[WotC's recent insanity] I think I've Figured It Out
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<blockquote data-quote="Mercurius" data-source="post: 5415193" data-attributes="member: 59082"><p>Damn, I step out for a day or two and look what happens. It may be difficult to go back and find which posts I left unanswered, so I'll just throw in a few comments.</p><p></p><p>First of all, I think Ycore Rixle (and others) hit the nail on the head when they say that the <em>execution </em>has been the problem, or at least (one of) the biggest problem(s). I think this has something to do with a strange incapacity to really work with feedback, or to have a living, dynamic feedback mechanism with the fans.</p><p></p><p>Secondly, Ariosto re-iterates one of my points, which is that it is the old farts which fork out a lot of the dough. This isn't popular music, where it is the 11-14 year olds that are buying the singles on Itunes and it doesn't matter if we old guys want a new The The or Jamiroquai album. Not only is this a greying hobby, but the old farts now have at least some disposable income. Even poor private school teachers like myself can afford to spend $50+ a month on RPGs; most 12-year olds can't do that (or at least I couldn't).</p><p></p><p>Finally, I have to agree with what Kamikaze Midget and others have said about what amounts to a lack of vision on WotC's part. Back to execution. I have seen similar situations where it isn't as much the problems with what, say, a leadership body does and how they need to change, it is that they might not have the right personnel. I am wondering if this is the case with WotC; afaict they don't seem to have as many independent thinking, lone wolf designers as they did back in the early 3.x days. No Jonathan Tweets, no Monte Cooks.</p><p></p><p>I would love to see WotC try some more experiments like the setting search competition, but with more things going on, more variations, even as a regular practice. How about polls in Dragon with campaign world or adventure seeds, and the question: "Which do you want us to develop?" Then people vote and we get to choose which idea they develop. Stuff like that - a greater degree of interaction with the fanbase, with a stronger feedback loop.</p></blockquote><p></p>
[QUOTE="Mercurius, post: 5415193, member: 59082"] Damn, I step out for a day or two and look what happens. It may be difficult to go back and find which posts I left unanswered, so I'll just throw in a few comments. First of all, I think Ycore Rixle (and others) hit the nail on the head when they say that the [I]execution [/I]has been the problem, or at least (one of) the biggest problem(s). I think this has something to do with a strange incapacity to really work with feedback, or to have a living, dynamic feedback mechanism with the fans. Secondly, Ariosto re-iterates one of my points, which is that it is the old farts which fork out a lot of the dough. This isn't popular music, where it is the 11-14 year olds that are buying the singles on Itunes and it doesn't matter if we old guys want a new The The or Jamiroquai album. Not only is this a greying hobby, but the old farts now have at least some disposable income. Even poor private school teachers like myself can afford to spend $50+ a month on RPGs; most 12-year olds can't do that (or at least I couldn't). Finally, I have to agree with what Kamikaze Midget and others have said about what amounts to a lack of vision on WotC's part. Back to execution. I have seen similar situations where it isn't as much the problems with what, say, a leadership body does and how they need to change, it is that they might not have the right personnel. I am wondering if this is the case with WotC; afaict they don't seem to have as many independent thinking, lone wolf designers as they did back in the early 3.x days. No Jonathan Tweets, no Monte Cooks. I would love to see WotC try some more experiments like the setting search competition, but with more things going on, more variations, even as a regular practice. How about polls in Dragon with campaign world or adventure seeds, and the question: "Which do you want us to develop?" Then people vote and we get to choose which idea they develop. Stuff like that - a greater degree of interaction with the fanbase, with a stronger feedback loop. [/QUOTE]
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