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[WotC's recent insanity] I think I've Figured It Out
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<blockquote data-quote="Ydars" data-source="post: 5415287" data-attributes="member: 62992"><p>I don't believe that WoTC's designers woke up one day and thought 'Let's smash D&D and disenfranchise all the old fans.'</p><p></p><p>However, I do think 4E was designed with the following (invalid) assumptions and that these assumptions and starting points were fuelled by corporate anc commercial concerns;</p><p></p><p>1) Any game released by WoTC labelled 'D&D' will be successful.</p><p></p><p>2) D&D4E will lose some 'old skool gamers' with but the increase in new gamers will MORE than compensate.</p><p></p><p>3) WoTC designers know and can closely define what is 'fun' about the experience that everyone has when they play D&D. The 'fun' part of D&D is all about minatures based tactical combat and there is no requirement for the game to model the real world in any way = dissociated mechanics are just fine.</p><p></p><p>4) 4E must distance itself from 3E and cut off 3PPs and the OGL; hence some of the stranger and more abtruse changes to D&D.</p><p></p><p>I am not accusing the D&D designers of lacking passion; I AM accusing them of bowing down to corporate pressure to design a game that would be a commercial success by tapping into minatures sales and DDI and that would be distinct enough from the 3E based OGL generation of games to mean that the D&D IP is protected.</p><p></p><p>There is nothing wrong with these goals per se, but when they are the PRIMARY drivers for the content of an RPG, then you have a BIG problem.</p></blockquote><p></p>
[QUOTE="Ydars, post: 5415287, member: 62992"] I don't believe that WoTC's designers woke up one day and thought 'Let's smash D&D and disenfranchise all the old fans.' However, I do think 4E was designed with the following (invalid) assumptions and that these assumptions and starting points were fuelled by corporate anc commercial concerns; 1) Any game released by WoTC labelled 'D&D' will be successful. 2) D&D4E will lose some 'old skool gamers' with but the increase in new gamers will MORE than compensate. 3) WoTC designers know and can closely define what is 'fun' about the experience that everyone has when they play D&D. The 'fun' part of D&D is all about minatures based tactical combat and there is no requirement for the game to model the real world in any way = dissociated mechanics are just fine. 4) 4E must distance itself from 3E and cut off 3PPs and the OGL; hence some of the stranger and more abtruse changes to D&D. I am not accusing the D&D designers of lacking passion; I AM accusing them of bowing down to corporate pressure to design a game that would be a commercial success by tapping into minatures sales and DDI and that would be distinct enough from the 3E based OGL generation of games to mean that the D&D IP is protected. There is nothing wrong with these goals per se, but when they are the PRIMARY drivers for the content of an RPG, then you have a BIG problem. [/QUOTE]
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