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[WotC's recent insanity] I think I've Figured It Out
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<blockquote data-quote="Mercurius" data-source="post: 5415596" data-attributes="member: 59082"><p>No, not at all - I fully recognize that. I'm not sure how that changes things, though, in that I think the reason those 10% became diehards ("perennials" and not just "annuals") is because the TTRPG offered them something they couldn't get anywhere else. This is my key point: that in order for TTRPGs to survive and thrive, they have to remain TTRPGs, that is games that are primarily of the imagination and not of the board or screen.</p><p></p><p></p><p></p><p>Agreed. And I am not saying focusing "solely." However, I suspect that the qualities of the game that keep the older group interested are the same qualities that will converting short-termers into long-termers, because it is those same qualities that differentiate TTRPGs from other forms of entertainment. </p><p></p><p></p><p></p><p>Yeah, this is a good question and I honestly have no idea. I'd like to see WotC <em>try, </em>though. Hey, I think they kind of did with Essentials...</p><p></p><p></p><p></p><p>Right. Here's an example of a success: The X-Men movies (or at least the first two). I stopped reading comic books back in '93 or so, but I loved the first two movies. Here's an example of a failure: The GI Joe movie, which I couldn't even get through the first ten minutes of and which I've heard largely negative reviews. I'm not sure if this is relevant but I think it touches a bit upon what you are saying, that there are ways to make a product appeal to different generations of fans. The X-Men movies appealed to older fans (and ex-fans like myself) as well as young 'uns, while the GI Joe movie may have been focusing too much on creating a younger generation of fans and thus lost sight of the older group and perhaps some of the qualities that appealed to the older group.</p><p></p><p></p><p></p><p>I agree. Is anyone saying that? But it isn't an either/or thing. See my example of the X-Men movies above. Old fans of the Claremont era X-Men could enjoy the first two movies because of their subtlety and humanism, but the movies also appealed to younger kids with their kewl factor.</p><p></p><p></p><p></p><p>I think you are misunderstanding why people buy "unnecessary" RPG books - that is, splats and other books that one will probably not use in an actual game. Because they are fun to read, fun to look at, and nice to have on one's shelf for reference. Most modern humans like to acquire and collect things. Gamers like to collect game books. This is why you get these sorts of <a href="http://www.enworld.org/forum/general-rpg-discussion/297065-how-big-your-rpg-collection.html" target="_blank">poll results.</a> Granted, probably 99% of the respondents are "diehard" gamers, but that means that almost 23% of diehard EN Worlders own at least 1,000 RPG products, 40% at least 500, and almost 75% at least 100. This is why I said that approximately 10% of the gaming populace buys about half the gaming products (or something like that).</p><p></p><p></p><p></p><p>Hmm...not sure I agree with your reasoning here. By definition, older folks are more likely to be diehards simply by virtue of the fact that if they're still playing at 40 or 45 then they're probably really into it. I would say that the young ones <em>are </em>less than half as likely to be diehards simply by virtue of the fact that many of them are just trying it out, just getting started and many of them won't continue past a first experience.</p><p></p><p></p><p></p><p>Well yes, or how to bring as many young players into invested/diehardness rather than casualness.</p><p></p><p></p><p></p><p>"Compulsive completionists" are simply the most extreme version of collectors of which most diehard gamers are. See linked poll above. I'm not a compulsive completionist but I do buy about 60% of the 4E hardcovers, which is quite a few.</p></blockquote><p></p>
[QUOTE="Mercurius, post: 5415596, member: 59082"] No, not at all - I fully recognize that. I'm not sure how that changes things, though, in that I think the reason those 10% became diehards ("perennials" and not just "annuals") is because the TTRPG offered them something they couldn't get anywhere else. This is my key point: that in order for TTRPGs to survive and thrive, they have to remain TTRPGs, that is games that are primarily of the imagination and not of the board or screen. Agreed. And I am not saying focusing "solely." However, I suspect that the qualities of the game that keep the older group interested are the same qualities that will converting short-termers into long-termers, because it is those same qualities that differentiate TTRPGs from other forms of entertainment. Yeah, this is a good question and I honestly have no idea. I'd like to see WotC [I]try, [/I]though. Hey, I think they kind of did with Essentials... Right. Here's an example of a success: The X-Men movies (or at least the first two). I stopped reading comic books back in '93 or so, but I loved the first two movies. Here's an example of a failure: The GI Joe movie, which I couldn't even get through the first ten minutes of and which I've heard largely negative reviews. I'm not sure if this is relevant but I think it touches a bit upon what you are saying, that there are ways to make a product appeal to different generations of fans. The X-Men movies appealed to older fans (and ex-fans like myself) as well as young 'uns, while the GI Joe movie may have been focusing too much on creating a younger generation of fans and thus lost sight of the older group and perhaps some of the qualities that appealed to the older group. I agree. Is anyone saying that? But it isn't an either/or thing. See my example of the X-Men movies above. Old fans of the Claremont era X-Men could enjoy the first two movies because of their subtlety and humanism, but the movies also appealed to younger kids with their kewl factor. I think you are misunderstanding why people buy "unnecessary" RPG books - that is, splats and other books that one will probably not use in an actual game. Because they are fun to read, fun to look at, and nice to have on one's shelf for reference. Most modern humans like to acquire and collect things. Gamers like to collect game books. This is why you get these sorts of [URL="http://www.enworld.org/forum/general-rpg-discussion/297065-how-big-your-rpg-collection.html"]poll results.[/URL] Granted, probably 99% of the respondents are "diehard" gamers, but that means that almost 23% of diehard EN Worlders own at least 1,000 RPG products, 40% at least 500, and almost 75% at least 100. This is why I said that approximately 10% of the gaming populace buys about half the gaming products (or something like that). Hmm...not sure I agree with your reasoning here. By definition, older folks are more likely to be diehards simply by virtue of the fact that if they're still playing at 40 or 45 then they're probably really into it. I would say that the young ones [I]are [/I]less than half as likely to be diehards simply by virtue of the fact that many of them are just trying it out, just getting started and many of them won't continue past a first experience. Well yes, or how to bring as many young players into invested/diehardness rather than casualness. "Compulsive completionists" are simply the most extreme version of collectors of which most diehard gamers are. See linked poll above. I'm not a compulsive completionist but I do buy about 60% of the 4E hardcovers, which is quite a few. [/QUOTE]
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