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[WotC's recent insanity] I think I've Figured It Out
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<blockquote data-quote="Stormonu" data-source="post: 5415618" data-attributes="member: 52734"><p>I think one of the hurdles any company has with a RPG is the difficulty of balancing between its casual and invested players. Invested players will bring in more money by collecting more - though often over time, whilst casual player bring in the money from being numerous, if short-lived.</p><p></p><p>The problem is, to get players invested there needs to be a staggering number of options to keep things fresh. Generally, supplements feed this want. On the other hand, casual players want to dive in without a huge expense in up-front time; a staggering pile of options to choose from tends to drive such folks away.</p><p></p><p>In a sense of speaking, to be successful you have to then create a game that presents a wide variety of options, but a low amount of set-up. However, ever since AD&D, those people who want detail and options have been getting their way, culminating in 3.5E. 4E has taken a step back from this, but it's still a rule lawyer's wet dream (and I have other issues with the game, but that's for another thread).</p><p></p><p>In the end, I think I'd like to see D&D go back to a Basic/Advanced division of the game. The casual players can have the version that suits them, and the "D&D 4 life" players can have theirs.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 5415618, member: 52734"] I think one of the hurdles any company has with a RPG is the difficulty of balancing between its casual and invested players. Invested players will bring in more money by collecting more - though often over time, whilst casual player bring in the money from being numerous, if short-lived. The problem is, to get players invested there needs to be a staggering number of options to keep things fresh. Generally, supplements feed this want. On the other hand, casual players want to dive in without a huge expense in up-front time; a staggering pile of options to choose from tends to drive such folks away. In a sense of speaking, to be successful you have to then create a game that presents a wide variety of options, but a low amount of set-up. However, ever since AD&D, those people who want detail and options have been getting their way, culminating in 3.5E. 4E has taken a step back from this, but it's still a rule lawyer's wet dream (and I have other issues with the game, but that's for another thread). In the end, I think I'd like to see D&D go back to a Basic/Advanced division of the game. The casual players can have the version that suits them, and the "D&D 4 life" players can have theirs. [/QUOTE]
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