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[WotC's recent insanity] I think I've Figured It Out
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<blockquote data-quote="Celtavian" data-source="post: 5415704" data-attributes="member: 5834"><p><strong>re</strong></p><p></p><p>I think WotC is also looking at what influences their possible future market and designing games that fit what the market is accustomed to.</p><p></p><p>When the original D&D came out, it hit with readers and artistic types like artists who loved comics and artists like Boris Vallejo. Almost everyone I played with in my youth that loved D&D was either an avid reader of fantasy or an artist. They loved the interesting artwork in D&D as well as the imaginative storytelling and the exposure to different types of mythology. It was their chance to play some character they had read about, seen in a movie, or in a picture on a cover. There was no easy to access internet, no MMORPGs, and even fantasy movies were fairly new and rare. </p><p></p><p>You can see why D&D was an blew up with that beginning group. They were a bunch of people that had little more than their imagination to fuel their love of fantasy. They were an underserved market.</p><p></p><p>But this new generation WotC is trying to reach is mostly video gamers. Sure they probably read now and then, but nowhere near as much as earlier generations of D&D enthusiasts. They are getting their fantasy fix from video games. </p><p></p><p>That is the younger generations influence when it comes to fantasy. So it is no wonder that WotC took the game in a different direction. You cater to your audience. But it should be no surprise that it is very difficult to sell a game targeting gamers influenced by video games to an older crowd influenced by books.</p><p></p><p>This is not an insult, it's simple honesty backed up by plenty of social data. The younger D&D generation does not read as much as the older D&D generation. So you want the game to be simpler for story and rules complexity. If there is too much to read, could be a huge barrier for younger gamers.</p><p></p><p>Which is why I think the ultimate goal of WotC and Hasbro is to leverage D&D into an MMORPG. Done well it could rival all other MMORPGs. No one has yet done it well using the available material. But it's only a matter of time until someone smart with the money purchases D&D and takes it to the virtual world to stay.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 5415704, member: 5834"] [b]re[/b] I think WotC is also looking at what influences their possible future market and designing games that fit what the market is accustomed to. When the original D&D came out, it hit with readers and artistic types like artists who loved comics and artists like Boris Vallejo. Almost everyone I played with in my youth that loved D&D was either an avid reader of fantasy or an artist. They loved the interesting artwork in D&D as well as the imaginative storytelling and the exposure to different types of mythology. It was their chance to play some character they had read about, seen in a movie, or in a picture on a cover. There was no easy to access internet, no MMORPGs, and even fantasy movies were fairly new and rare. You can see why D&D was an blew up with that beginning group. They were a bunch of people that had little more than their imagination to fuel their love of fantasy. They were an underserved market. But this new generation WotC is trying to reach is mostly video gamers. Sure they probably read now and then, but nowhere near as much as earlier generations of D&D enthusiasts. They are getting their fantasy fix from video games. That is the younger generations influence when it comes to fantasy. So it is no wonder that WotC took the game in a different direction. You cater to your audience. But it should be no surprise that it is very difficult to sell a game targeting gamers influenced by video games to an older crowd influenced by books. This is not an insult, it's simple honesty backed up by plenty of social data. The younger D&D generation does not read as much as the older D&D generation. So you want the game to be simpler for story and rules complexity. If there is too much to read, could be a huge barrier for younger gamers. Which is why I think the ultimate goal of WotC and Hasbro is to leverage D&D into an MMORPG. Done well it could rival all other MMORPGs. No one has yet done it well using the available material. But it's only a matter of time until someone smart with the money purchases D&D and takes it to the virtual world to stay. [/QUOTE]
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