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[WotC's recent insanity] I think I've Figured It Out
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<blockquote data-quote="JoeGKushner" data-source="post: 5415916" data-attributes="member: 1129"><p>One of the things I think WoTC is failing at, to engage it's customer base at least, is in providing print copies of adventurers of various sorts set in a world that is well supported.</p><p></p><p>When people talk about older editions of the game, they're not necessarily boasting of how innovative Thaco was, but rather, what a great game they had playing on the Isle of Dread or exploring the Caves of Chaos.</p><p></p><p>The DDI is one method of redeeming that but it's still not a print product and the quality...</p><p></p><p>Paizo seems to have done well by supporting actual game play through APs and individual adventurers and setting support.</p><p></p><p>WotC insistance on reguritating rules and making people buy them all over again will work in the short term. It may even work extremely well in the short term.</p><p></p><p>But unlike say Games Workshop, WoTC does not sell its own product directly, does not make its own product directly, etc... Their ability to react to the market as GW has by doing 'one man shops', or focusing on retail sales, etc... is zero.</p><p></p><p>The DDI may be able to overcome that if enough people subscribe but as long as WoTC continues to make physical copies of books, people will continue to steal them. Even were WoTC to make electronic copies easily accessible, it might reduce the theft and provide them some profit, but...</p><p></p><p>WoTC has a lot of opportunities to improve, or at least improve in the areas I think they are deficient.</p><p></p><p>Rules focus and reprinting rules with errata and calling it something new? That isn't the way.</p></blockquote><p></p>
[QUOTE="JoeGKushner, post: 5415916, member: 1129"] One of the things I think WoTC is failing at, to engage it's customer base at least, is in providing print copies of adventurers of various sorts set in a world that is well supported. When people talk about older editions of the game, they're not necessarily boasting of how innovative Thaco was, but rather, what a great game they had playing on the Isle of Dread or exploring the Caves of Chaos. The DDI is one method of redeeming that but it's still not a print product and the quality... Paizo seems to have done well by supporting actual game play through APs and individual adventurers and setting support. WotC insistance on reguritating rules and making people buy them all over again will work in the short term. It may even work extremely well in the short term. But unlike say Games Workshop, WoTC does not sell its own product directly, does not make its own product directly, etc... Their ability to react to the market as GW has by doing 'one man shops', or focusing on retail sales, etc... is zero. The DDI may be able to overcome that if enough people subscribe but as long as WoTC continues to make physical copies of books, people will continue to steal them. Even were WoTC to make electronic copies easily accessible, it might reduce the theft and provide them some profit, but... WoTC has a lot of opportunities to improve, or at least improve in the areas I think they are deficient. Rules focus and reprinting rules with errata and calling it something new? That isn't the way. [/QUOTE]
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