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[WotC's recent insanity] I think I've Figured It Out
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<blockquote data-quote="Argyle King" data-source="post: 5419339" data-attributes="member: 58416"><p>In 3e, the amount of resources available to a character given simply just from leveling up were greater. Your BAB increased; your saves increased, and you were (usually) given better class features. You were also expected to have a certain number of items which were of certain levels.</p><p> </p><p>My point? A level 20 fighter with great cleave could instantly 'teleport' through a whole battlefield with a never ending number of attacks if the enemy army of low level followers was fighting in formation. </p><p> </p><p>This was especially pronounced for mages where the difference of one or two levels could mean the difference between having things such as haste available.</p><p> </p><p>In 4E, there is somewhat the same issue; however, the math of the game is structured in such a way that it takes more levels before a foe is too strong for you to handle. Likewise, 4E tends to assume less item slots are filled with appropriate level items.</p><p> </p><p> </p><p>As for the XP and such... well, I agree... There are games in which the concepts of levels and XP don't exist at all. As such, what my character accomplishes depends upon what the character does, and actions are not limited by those artificial constructs - whether I'm in a dungeon, on a boat, in a plane, or farming a rice field.</p></blockquote><p></p>
[QUOTE="Argyle King, post: 5419339, member: 58416"] In 3e, the amount of resources available to a character given simply just from leveling up were greater. Your BAB increased; your saves increased, and you were (usually) given better class features. You were also expected to have a certain number of items which were of certain levels. My point? A level 20 fighter with great cleave could instantly 'teleport' through a whole battlefield with a never ending number of attacks if the enemy army of low level followers was fighting in formation. This was especially pronounced for mages where the difference of one or two levels could mean the difference between having things such as haste available. In 4E, there is somewhat the same issue; however, the math of the game is structured in such a way that it takes more levels before a foe is too strong for you to handle. Likewise, 4E tends to assume less item slots are filled with appropriate level items. As for the XP and such... well, I agree... There are games in which the concepts of levels and XP don't exist at all. As such, what my character accomplishes depends upon what the character does, and actions are not limited by those artificial constructs - whether I'm in a dungeon, on a boat, in a plane, or farming a rice field. [/QUOTE]
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