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[WotC's recent insanity] I think I've Figured It Out
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<blockquote data-quote="Mallus" data-source="post: 5419715" data-attributes="member: 3887"><p>Mine either. Our campaign is a story-heavy, characterization-heavy, and god knows in-character <em>dialog</em>-heavy sandbox, in which the PC's enact one crackpot plan (crackplot?) after another in search of fame, fortune and violence. </p><p></p><p>(I'll admit, the combat scenes <em>do</em> take a rather long time.)</p><p></p><p>These conversations tend to follow a similar pattern: critics of the recent edition compare idealized, "best-of" examples of old-school play... </p><p></p><p>"D&D used to be an intellectual knife-fight between large, bearded Renaissance men. Whose interests and acumen were as expansive as their waistlines."</p><p></p><p>...with shallow caricatures of contemporary play... </p><p></p><p>"Now D&D is just a board game with all role-playing/problem-solving replaced by Yahtzee, played by scrawny, dumb video game addicts with the attention spans of caffeinated fruit flies."</p><p></p><p>Now does that seem fair? Or, better yet, even remotely accurate?</p><p></p><p>Plenty of old-school campaigns were dumb and combat-focused, just as plenty of new-school ones are smart and varied. And vice-versa.</p></blockquote><p></p>
[QUOTE="Mallus, post: 5419715, member: 3887"] Mine either. Our campaign is a story-heavy, characterization-heavy, and god knows in-character [i]dialog[/i]-heavy sandbox, in which the PC's enact one crackpot plan (crackplot?) after another in search of fame, fortune and violence. (I'll admit, the combat scenes [i]do[/i] take a rather long time.) These conversations tend to follow a similar pattern: critics of the recent edition compare idealized, "best-of" examples of old-school play... "D&D used to be an intellectual knife-fight between large, bearded Renaissance men. Whose interests and acumen were as expansive as their waistlines." ...with shallow caricatures of contemporary play... "Now D&D is just a board game with all role-playing/problem-solving replaced by Yahtzee, played by scrawny, dumb video game addicts with the attention spans of caffeinated fruit flies." Now does that seem fair? Or, better yet, even remotely accurate? Plenty of old-school campaigns were dumb and combat-focused, just as plenty of new-school ones are smart and varied. And vice-versa. [/QUOTE]
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