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[WotC's recent insanity] I think I've Figured It Out
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<blockquote data-quote="MrMyth" data-source="post: 5420827" data-attributes="member: 61155"><p>Whoa, my apologies if I mispresented your viewpoint. I wasn't tossing out any value judgement one way or the other, just that there seemed to be some conflicting opinions in the thread. In this case, your comment that, "What they actually do is line up one hour-long (or longer) combat game after another, with an occasional random Dice Challenge where other folks might put problem solving and conversations with NPCs."</p><p> </p><p>That seemed to indicate that you felt using Skill Challenges meant removing problem solving and NPC conversations. Which I took to indicate a preference for those lost elements over something like Skill Challenges. </p><p> </p><p>If that wasn't what you were saying, then my apologies for misreading your point. </p><p> </p><p>Nonetheless, I think my point remains: For some people, more elaborate rules for non-combat mechanics are desirable, while for others, they can just get in the way of purer roleplaying. Finding a balance between those two desires is never going to be easy.</p><p> </p><p>As for your other points... for myself, there have certainly been 4E scenarios that are nothing but dungeon crawls, but there have been others that contain both skill challenges, as well as puzzles to solve and plenty of NPC interaction. Given what is actually in the rulebooks, I simply can't agree with the claim that "the authors of the rulebooks, <em>in the rulebooks</em> -- have made it a series of wargame scenarios one after another" - but if that has been your experience with it, my sympathies.</p></blockquote><p></p>
[QUOTE="MrMyth, post: 5420827, member: 61155"] Whoa, my apologies if I mispresented your viewpoint. I wasn't tossing out any value judgement one way or the other, just that there seemed to be some conflicting opinions in the thread. In this case, your comment that, "What they actually do is line up one hour-long (or longer) combat game after another, with an occasional random Dice Challenge where other folks might put problem solving and conversations with NPCs." That seemed to indicate that you felt using Skill Challenges meant removing problem solving and NPC conversations. Which I took to indicate a preference for those lost elements over something like Skill Challenges. If that wasn't what you were saying, then my apologies for misreading your point. Nonetheless, I think my point remains: For some people, more elaborate rules for non-combat mechanics are desirable, while for others, they can just get in the way of purer roleplaying. Finding a balance between those two desires is never going to be easy. As for your other points... for myself, there have certainly been 4E scenarios that are nothing but dungeon crawls, but there have been others that contain both skill challenges, as well as puzzles to solve and plenty of NPC interaction. Given what is actually in the rulebooks, I simply can't agree with the claim that "the authors of the rulebooks, [I]in the rulebooks[/I] -- have made it a series of wargame scenarios one after another" - but if that has been your experience with it, my sympathies. [/QUOTE]
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