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[WotC's recent insanity] I think I've Figured It Out
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<blockquote data-quote="fumetti" data-source="post: 5429445" data-attributes="member: 6667461"><p>Nah. That stuff needs to be there if the scene is critical to the story and the characters have to go through it.</p><p></p><p>But a lot of adventuring--as I've known it--could be skipped over 4E-style and the players rushed to just the crucial encounters. To me, all the activity that is not crucial to the story is just as important to the overall roleplaying experience.</p><p></p><p>On the way to the kill the troll, I might stumble onto an evil warrior who I now have to kill to get past. Not part of the story at all. But just out of dumb luck (and some unfortunate wandering monster rolls) my job just got harder. But I might luck out and score some magical items I can use later.</p><p></p><p>Of course, with 4E rules it's hard as heck to create random encounters to flavor the adventure. It would take a fair bit of work just to throw together an evil NPC.</p><p> </p><p></p><p></p><p>I think we may have clarified that the real problem is how skills challenges have been presented as published, not necessarily inherent in the SC system itself. As presented, skills challenges were prefab not so much on the fly. </p><p></p><p>But I'm not seeing them just on their own. When added to the other (apparent to some) element of 4E being just a string of tunnel-vision encounters, the SCs are thrown in with the rest.</p><p></p><p>(And of course there still remains the whole encounter structure to wizards where everything is defined in in-combat terms. Really limits the game IMO.)</p><p></p><p></p><p></p><p>I think it's the fault of WOTC for creating core books that over emphasize combat strategy and then create an in-store representation that is precisely nothing more than a combat strategy game with filler in between the encounters!</p><p></p><p>I keep my focus on how newbies are going to react to the product as published. 4E is supposed to bring in a new generation of roleplayers. Except when they buy the PHB and go to the Encounters game, they're going to find something a bit different from roleplaying as I've known it.</p><p></p><p>And now that everything is apparently going to Essentials, all the PHB and DMG stuff does exist about roleplaying isn't going to be there. So there will be even less emphasis.</p><p></p><p>It's not like all this is the end of the world or anything. It's just something I felt like talking about. Maybe I'm wrong. Maybe the noobs will see it the way we want them to see it and become classic roleplayers not just combat strategists...</p></blockquote><p></p>
[QUOTE="fumetti, post: 5429445, member: 6667461"] Nah. That stuff needs to be there if the scene is critical to the story and the characters have to go through it. But a lot of adventuring--as I've known it--could be skipped over 4E-style and the players rushed to just the crucial encounters. To me, all the activity that is not crucial to the story is just as important to the overall roleplaying experience. On the way to the kill the troll, I might stumble onto an evil warrior who I now have to kill to get past. Not part of the story at all. But just out of dumb luck (and some unfortunate wandering monster rolls) my job just got harder. But I might luck out and score some magical items I can use later. Of course, with 4E rules it's hard as heck to create random encounters to flavor the adventure. It would take a fair bit of work just to throw together an evil NPC. I think we may have clarified that the real problem is how skills challenges have been presented as published, not necessarily inherent in the SC system itself. As presented, skills challenges were prefab not so much on the fly. But I'm not seeing them just on their own. When added to the other (apparent to some) element of 4E being just a string of tunnel-vision encounters, the SCs are thrown in with the rest. (And of course there still remains the whole encounter structure to wizards where everything is defined in in-combat terms. Really limits the game IMO.) I think it's the fault of WOTC for creating core books that over emphasize combat strategy and then create an in-store representation that is precisely nothing more than a combat strategy game with filler in between the encounters! I keep my focus on how newbies are going to react to the product as published. 4E is supposed to bring in a new generation of roleplayers. Except when they buy the PHB and go to the Encounters game, they're going to find something a bit different from roleplaying as I've known it. And now that everything is apparently going to Essentials, all the PHB and DMG stuff does exist about roleplaying isn't going to be there. So there will be even less emphasis. It's not like all this is the end of the world or anything. It's just something I felt like talking about. Maybe I'm wrong. Maybe the noobs will see it the way we want them to see it and become classic roleplayers not just combat strategists... [/QUOTE]
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