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[WotC's recent insanity] I think I've Figured It Out
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<blockquote data-quote="pemerton" data-source="post: 5430195" data-attributes="member: 42582"><p>Well, the most canonical way to run interesting adventuring in 4e is via a skill challenge -which is the action resolution vehicle for moving, as you put it, "from fight to fight".</p><p></p><p>I mostly use skill challenges now for all overland travel where there is anything at stake (in terms of time, or health at the end of it, or possible encounters en route). If you like random encounters, you can stick them as as consequences for failures.</p><p></p><p>But the post in my previous response linked to a game that I ran which was focused more on classic exploration - and because there was nothing clear at stake in that exploration per se, I didn't use a skill challenge. (But I did use skill challenges at various stages of it.)</p><p></p><p>And even if you gloss over travel altogether, it nedn't be "fight to fight" - in my game, the encounter that resulted from success in the most recent travel skill challenge was a social one (with some witches), not a fight.</p><p></p><p>Other than rituals, which are all about non-combat. And the wizard PC in my game uses them all the time (especially information-gathering ones) and has done so since 1st level.</p></blockquote><p></p>
[QUOTE="pemerton, post: 5430195, member: 42582"] Well, the most canonical way to run interesting adventuring in 4e is via a skill challenge -which is the action resolution vehicle for moving, as you put it, "from fight to fight". I mostly use skill challenges now for all overland travel where there is anything at stake (in terms of time, or health at the end of it, or possible encounters en route). If you like random encounters, you can stick them as as consequences for failures. But the post in my previous response linked to a game that I ran which was focused more on classic exploration - and because there was nothing clear at stake in that exploration per se, I didn't use a skill challenge. (But I did use skill challenges at various stages of it.) And even if you gloss over travel altogether, it nedn't be "fight to fight" - in my game, the encounter that resulted from success in the most recent travel skill challenge was a social one (with some witches), not a fight. Other than rituals, which are all about non-combat. And the wizard PC in my game uses them all the time (especially information-gathering ones) and has done so since 1st level. [/QUOTE]
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