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<blockquote data-quote="drnuncheon" data-source="post: 545578" data-attributes="member: 96"><p>I've got a semi-opposing view on PrCs than a lot of other posters seem to. </p><p></p><p>For me, the world is a big place, and there's room for a lot of stuff out there. If a player is interested in a particular PrC, I'll do everything I can to find a way to fit it into the game - and being (IMHO) an inventive and creative guy, I do pretty well. My tabletop campaign features the very first Spellsword - a warrior mage who is developing his abilities based on a very incomplete understanding of the elven bladesinger art. He'll be quite surprised when he meets a real bladesinger...and so will the bladesingers!</p><p></p><p>If I happen to know of a PrC that would fit the character, I suggest it to them and if they're interested, find a way to work them into the story. That's what's happening right now in my game - an NPC is basically tutoring one of the PCs in the ways of a certain PrC that the character doesn't even know exists.</p><p></p><p>If there isn't an existing one that fits the character right, I'm not afraid of sitting down with the player and making a new one - the Planar Envoy I posted in House Rules a while back was created in just that way.</p><p></p><p>I don't think that rigidly defining the PrCs available is the best way to handle the issue of setting consistency and verisimilitude - it strikes me as much the same kind of thinking that led to racial class/level limits back in the older editions. I hate thinking in terms of "you can't do that" - I much prefer "what possibilities does this open up?"</p><p></p><p>J</p></blockquote><p></p>
[QUOTE="drnuncheon, post: 545578, member: 96"] I've got a semi-opposing view on PrCs than a lot of other posters seem to. For me, the world is a big place, and there's room for a lot of stuff out there. If a player is interested in a particular PrC, I'll do everything I can to find a way to fit it into the game - and being (IMHO) an inventive and creative guy, I do pretty well. My tabletop campaign features the very first Spellsword - a warrior mage who is developing his abilities based on a very incomplete understanding of the elven bladesinger art. He'll be quite surprised when he meets a real bladesinger...and so will the bladesingers! If I happen to know of a PrC that would fit the character, I suggest it to them and if they're interested, find a way to work them into the story. That's what's happening right now in my game - an NPC is basically tutoring one of the PCs in the ways of a certain PrC that the character doesn't even know exists. If there isn't an existing one that fits the character right, I'm not afraid of sitting down with the player and making a new one - the Planar Envoy I posted in House Rules a while back was created in just that way. I don't think that rigidly defining the PrCs available is the best way to handle the issue of setting consistency and verisimilitude - it strikes me as much the same kind of thinking that led to racial class/level limits back in the older editions. I hate thinking in terms of "you can't do that" - I much prefer "what possibilities does this open up?" J [/QUOTE]
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