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<blockquote data-quote="DDK" data-source="post: 546519" data-attributes="member: 6469"><p>Oh dear God... Hell must've frozen over... I'm in complete agreeance with nemmerle...</p><p></p><p>Someone fetch a doctor, my body is reacting badly to the news <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>One of the key reasons I feel my last group broke up was because I lost control to the players. It was my own doing and none of their fault in what happened, but in so doing, it became less of a roleplaying game and more of game playing game.</p><p></p><p>What I mean is that the focus shifted from the character to the characters stats. The final straw for me was when a player sent me an email describing why he deserved to get a PrC (he wasn't sure because I had made rumblings about a lack of roleplaying). He listed three incidents where he had roleplayed for all of a combined five minutes of time in which he had gotten only the basic of basic hints and clues and advice and thought that constituted a reasonable amount of roleplaying to justify getting the PrC, considering there was no roleplaying prerequisite for it and he had all the system prereq's for it.</p><p></p><p>In fact... that is why I quit as the DM. I simply couldn't bring myself to award the player the PrC since I didn't feel he deserved it based on what his character had done in game. And there I was, feeling like poop because everyone felt I was being unfair.</p><p></p><p>So now my stance is NO PrC's can be gained by player choice, only by in character action. In other words, nobody comes to me and says, "Hey, I want the X PrC". They roleplay and I determine what PrC is appropriate and when it is ready to be gained and then offer it as an option which can be taken or not. At least, that's the theory, I'm yet to put it into practice since, when I put this to my players, they all ran screaming...</p></blockquote><p></p>
[QUOTE="DDK, post: 546519, member: 6469"] Oh dear God... Hell must've frozen over... I'm in complete agreeance with nemmerle... Someone fetch a doctor, my body is reacting badly to the news :D One of the key reasons I feel my last group broke up was because I lost control to the players. It was my own doing and none of their fault in what happened, but in so doing, it became less of a roleplaying game and more of game playing game. What I mean is that the focus shifted from the character to the characters stats. The final straw for me was when a player sent me an email describing why he deserved to get a PrC (he wasn't sure because I had made rumblings about a lack of roleplaying). He listed three incidents where he had roleplayed for all of a combined five minutes of time in which he had gotten only the basic of basic hints and clues and advice and thought that constituted a reasonable amount of roleplaying to justify getting the PrC, considering there was no roleplaying prerequisite for it and he had all the system prereq's for it. In fact... that is why I quit as the DM. I simply couldn't bring myself to award the player the PrC since I didn't feel he deserved it based on what his character had done in game. And there I was, feeling like poop because everyone felt I was being unfair. So now my stance is NO PrC's can be gained by player choice, only by in character action. In other words, nobody comes to me and says, "Hey, I want the X PrC". They roleplay and I determine what PrC is appropriate and when it is ready to be gained and then offer it as an option which can be taken or not. At least, that's the theory, I'm yet to put it into practice since, when I put this to my players, they all ran screaming... [/QUOTE]
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