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<blockquote data-quote="rich_f" data-source="post: 546596" data-attributes="member: 9179"><p>I've told my players they can use the Prestige classes in the splat books as inspiration. However, I have not, and probably won't , allow any "stock" prestige classes straight from any source.</p><p></p><p>One of the points of my capaign is that everything is relatively new. I was so sick of campaigns which were tied to ancient artifacts and powers. You know the drill:</p><p></p><p>"Long ago in the misty depths of time, the peoples of the world were thrown assunder by the machinations of the big evil dude....now the players must quest for the Nose of Booga-Booga..."</p><p></p><p>Seriously, I got fed up with the whole idea that ancient times were filled with power, and present time paled in comparison. The idea of this campaign is that players get to fight the equivalent of Iuz or Vecna, or become them, if they want (if they can). </p><p></p><p>Hand in hand with this idea is that it is up to the players to establish prestige classes. This is done with my oversight, obviously. Each prestige class generally has a well defined agenda, and therefore fits the world very well. However, the purpose and flavor of the prestige class is up to the players for the most part. This gives them a sense of ownership, and a bit of "randomness" for me to come up with ideas to play off of.</p><p></p><p>This has worked out well for us. It works well because the history of the world is not set in stone, as their isn't much (and of what exists, much is undiscovered), and the future is very much unscripted.</p><p></p><p>Your mileage may vary. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="rich_f, post: 546596, member: 9179"] I've told my players they can use the Prestige classes in the splat books as inspiration. However, I have not, and probably won't , allow any "stock" prestige classes straight from any source. One of the points of my capaign is that everything is relatively new. I was so sick of campaigns which were tied to ancient artifacts and powers. You know the drill: "Long ago in the misty depths of time, the peoples of the world were thrown assunder by the machinations of the big evil dude....now the players must quest for the Nose of Booga-Booga..." Seriously, I got fed up with the whole idea that ancient times were filled with power, and present time paled in comparison. The idea of this campaign is that players get to fight the equivalent of Iuz or Vecna, or become them, if they want (if they can). Hand in hand with this idea is that it is up to the players to establish prestige classes. This is done with my oversight, obviously. Each prestige class generally has a well defined agenda, and therefore fits the world very well. However, the purpose and flavor of the prestige class is up to the players for the most part. This gives them a sense of ownership, and a bit of "randomness" for me to come up with ideas to play off of. This has worked out well for us. It works well because the history of the world is not set in stone, as their isn't much (and of what exists, much is undiscovered), and the future is very much unscripted. Your mileage may vary. :D [/QUOTE]
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