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<blockquote data-quote="Sammael99" data-source="post: 546625" data-attributes="member: 1157"><p>I'm kind of halfway between hong and nemm in terms of what I allow and don't allow, PrC wise. Very little of my game world has been detailed, but I know what flavour I want for the game world and I know that ultimately, the players will appreciate the consistency of the world and the plot more than they will the pleasure of a "cool" prestige class.</p><p></p><p>For example, one of the players asked me to siwtch to Dragon Disciple (he was a fighter/sorceror) and I said no. First of all because I have something very specific planned for Dragons in my game world and this didn't fit at all. Second because I could see the player hating being arrested and pounded on in every single city he moved into because he looked like a 10 ft tall draconian later on.</p><p></p><p>However, he later asked me to switch to Arcane Archer and I didn't have any problem with that considering the Wood Elf people he came from could very believably have developed something like that.</p><p></p><p>Originally, I'd intended designing dozens of PrCs to fit my world. After some reflexion and seeing how things went with the campaign, I realised that multi-classing was now so flexible that it allowed for most PrC concepts. So I will only allow PrCs that can be replicated with multi-classing and make sense inside the game world.</p><p></p><p>Finally, like Nemmerle, I don't let a player pick up a PrC if he doesn't have the opportunity to do so in the game. Sometimes it's easy, most of the time it's tough. It should be something the character strives for, because it usually makes for better rp-ing (and because I like my players to get their characters involved in the organisations they belong to !)</p></blockquote><p></p>
[QUOTE="Sammael99, post: 546625, member: 1157"] I'm kind of halfway between hong and nemm in terms of what I allow and don't allow, PrC wise. Very little of my game world has been detailed, but I know what flavour I want for the game world and I know that ultimately, the players will appreciate the consistency of the world and the plot more than they will the pleasure of a "cool" prestige class. For example, one of the players asked me to siwtch to Dragon Disciple (he was a fighter/sorceror) and I said no. First of all because I have something very specific planned for Dragons in my game world and this didn't fit at all. Second because I could see the player hating being arrested and pounded on in every single city he moved into because he looked like a 10 ft tall draconian later on. However, he later asked me to switch to Arcane Archer and I didn't have any problem with that considering the Wood Elf people he came from could very believably have developed something like that. Originally, I'd intended designing dozens of PrCs to fit my world. After some reflexion and seeing how things went with the campaign, I realised that multi-classing was now so flexible that it allowed for most PrC concepts. So I will only allow PrCs that can be replicated with multi-classing and make sense inside the game world. Finally, like Nemmerle, I don't let a player pick up a PrC if he doesn't have the opportunity to do so in the game. Sometimes it's easy, most of the time it's tough. It should be something the character strives for, because it usually makes for better rp-ing (and because I like my players to get their characters involved in the organisations they belong to !) [/QUOTE]
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