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<blockquote data-quote="Eben" data-source="post: 546699" data-attributes="member: 1379"><p>I think this is a great thread. It sums up a lot of my feelings towards high-level play and the use of prestige classes.</p><p></p><p>As a DM, I like to cee PrC as something special, tailored into my campaign world. Some can be rather well -known (knightly orders, mageguilds, ...) others more arcane (certain fields of magical study, secret organizations, ...)</p><p></p><p>As to the first type, anybody should be able to strive for acceptance. Getting accepted should, imo, be a matter of roleplaying rather than cecking if the numbers add up. As to the second type, in all honesty: the most interesting and fun, these should be more of a DM toy. These should be story-driven more than a players choice.</p><p></p><p>So far for the theory. In reality, players want toys. And in an RPG those are the choices you get to make. And who am I to deny my friends this? It's supposed to be fun for everyone.</p><p>But on the other hand, I don't want my campaign world to become this baroque society in which every other individual is member of some top-secret organization or master in some obscure yet powerful field of study or... You get the picture. I like things to stay coherent.</p><p></p><p>A lot of my ambivalent feelings toward this are being externalized by the different posters. I'm interested how this thread will develop further. (if at all.)</p></blockquote><p></p>
[QUOTE="Eben, post: 546699, member: 1379"] I think this is a great thread. It sums up a lot of my feelings towards high-level play and the use of prestige classes. As a DM, I like to cee PrC as something special, tailored into my campaign world. Some can be rather well -known (knightly orders, mageguilds, ...) others more arcane (certain fields of magical study, secret organizations, ...) As to the first type, anybody should be able to strive for acceptance. Getting accepted should, imo, be a matter of roleplaying rather than cecking if the numbers add up. As to the second type, in all honesty: the most interesting and fun, these should be more of a DM toy. These should be story-driven more than a players choice. So far for the theory. In reality, players want toys. And in an RPG those are the choices you get to make. And who am I to deny my friends this? It's supposed to be fun for everyone. But on the other hand, I don't want my campaign world to become this baroque society in which every other individual is member of some top-secret organization or master in some obscure yet powerful field of study or... You get the picture. I like things to stay coherent. A lot of my ambivalent feelings toward this are being externalized by the different posters. I'm interested how this thread will develop further. (if at all.) [/QUOTE]
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