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<blockquote data-quote="DDK" data-source="post: 548046" data-attributes="member: 6469"><p>Right, but there are limits. As a DM you say to a group of players, "I want to run an X game with a Y feel for a result of Z." Players don't think about the direction of the story or the evolvement of the world; they think about their characters. So when a player comes to you with a dozen PrC's and says, "Hey, I'd like all of these!", the DM has to decide which do and don't fit.</p><p></p><p>And like I said, it is a game that has to be enjoyable for all participants. I think too many people focus on the enjoyment of players. This is why I think there are far more people willing to play than DM. DM'ing is a mostly thankless task done for love of the game and the setting that is the fruit of their labour.</p><p></p><p>So you end up with a situation like I outlined in a previous post. As a DM, you're damned if you do and you're damned if you don't. Obviously there are exceptions as there are as many different styles of game as there are people who play it. However I feel that, on the whole, it makes DM'ing just that much more difficult a job; which is something I feel needs to be addressed for the benefit of the hobby. And that is, partly, what this thread was initially about, right? The betterment of the hobby through player/DM feedback?</p><p></p><p>Well, that's my five dollars...</p></blockquote><p></p>
[QUOTE="DDK, post: 548046, member: 6469"] Right, but there are limits. As a DM you say to a group of players, "I want to run an X game with a Y feel for a result of Z." Players don't think about the direction of the story or the evolvement of the world; they think about their characters. So when a player comes to you with a dozen PrC's and says, "Hey, I'd like all of these!", the DM has to decide which do and don't fit. And like I said, it is a game that has to be enjoyable for all participants. I think too many people focus on the enjoyment of players. This is why I think there are far more people willing to play than DM. DM'ing is a mostly thankless task done for love of the game and the setting that is the fruit of their labour. So you end up with a situation like I outlined in a previous post. As a DM, you're damned if you do and you're damned if you don't. Obviously there are exceptions as there are as many different styles of game as there are people who play it. However I feel that, on the whole, it makes DM'ing just that much more difficult a job; which is something I feel needs to be addressed for the benefit of the hobby. And that is, partly, what this thread was initially about, right? The betterment of the hobby through player/DM feedback? Well, that's my five dollars... [/QUOTE]
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