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<blockquote data-quote="drnuncheon" data-source="post: 549714" data-attributes="member: 96"><p>Sure, no problem.</p><p></p><p>Cremm was born into a nomadic tribe on the eastern edge of the Empire - one of the horse clans that regularly raided the borders, carrying off women and livestock. His own mother was one such captive, and his halfbreed status caused him much trouble with the full-blooded nomads over the years. Nevertheless, he grew mighty in a fight, on horse or on food, with a battle-rage that was a terrible thing to behold. </p><p></p><p>He raided Imperial settlements with his people for many months, gaining in prowess and fame - until the day when his people clashed with orcish raiders. The foul humanoids were driven back, but not before nearly smashing the tribe - a job which the Imperial legions were all too eager to finish. They took Cremm away in chains. He was thrown in the arena, to die for the enjoyment of the masses.</p><p></p><p>But he did not. In his first fight, he slew the two gladiators sent against him. In his second, he was able to defeat a captured ogre. His popularity grew, and an owner of a gladiatorial stable purchased him.</p><p></p><p>There, he was trained to greater finesse in the arts of the fight. He learned the flashy moves that would please the crowd - and the ones that would keep him alive, even in the light armor he was given. He fought in the arena for months, unaware of events in the word outside, but all the while his desire to avenge his tribemates grew.</p><p></p><p>But trouble had been brewing. The edges of the Empire were crumbling under the advance of the orcish hordes to the north. The governor sent forth a call for troops to defend the city: the gladiators were drafted.</p><p></p><p>Because of his wilderness skill, Cremm was chosen as a scout, operating deep in the occupied territory. It did not take him long to learn that these orcs were the same ones his tribe had clashed with before, and he studied them well, coming to know their strengths and weaknesses better than his own. The Empire was too large of a target for his vengeance, but these orcs would do nicely.</p><p></p><p>Meeting a band of stalwart adventurers, Cremm joined forces with them for a time to harass and strike at the orcs. Among their number was one Diarmuid, a priest dedicated to the fearsome war-goddess known as Morrigu. He saw in Cremm the seeds of greatness, and did his best to convert the warrior to his own faith. The lessons worked far better than he expected - as the barbarian began to dedicate his kills to Morrigu, she in turn began to answer his prayers.</p><p></p><p></p><p>So, there you have it. A 7th level character with a logical history that explains why he's a Brb2/Ftr2/Rng1/Clr2. Obviously, I had to make up a lot of world background since we weren't discussing any one in particular, but the base concepts are not exactly uncommon.</p><p></p><p>J</p></blockquote><p></p>
[QUOTE="drnuncheon, post: 549714, member: 96"] Sure, no problem. Cremm was born into a nomadic tribe on the eastern edge of the Empire - one of the horse clans that regularly raided the borders, carrying off women and livestock. His own mother was one such captive, and his halfbreed status caused him much trouble with the full-blooded nomads over the years. Nevertheless, he grew mighty in a fight, on horse or on food, with a battle-rage that was a terrible thing to behold. He raided Imperial settlements with his people for many months, gaining in prowess and fame - until the day when his people clashed with orcish raiders. The foul humanoids were driven back, but not before nearly smashing the tribe - a job which the Imperial legions were all too eager to finish. They took Cremm away in chains. He was thrown in the arena, to die for the enjoyment of the masses. But he did not. In his first fight, he slew the two gladiators sent against him. In his second, he was able to defeat a captured ogre. His popularity grew, and an owner of a gladiatorial stable purchased him. There, he was trained to greater finesse in the arts of the fight. He learned the flashy moves that would please the crowd - and the ones that would keep him alive, even in the light armor he was given. He fought in the arena for months, unaware of events in the word outside, but all the while his desire to avenge his tribemates grew. But trouble had been brewing. The edges of the Empire were crumbling under the advance of the orcish hordes to the north. The governor sent forth a call for troops to defend the city: the gladiators were drafted. Because of his wilderness skill, Cremm was chosen as a scout, operating deep in the occupied territory. It did not take him long to learn that these orcs were the same ones his tribe had clashed with before, and he studied them well, coming to know their strengths and weaknesses better than his own. The Empire was too large of a target for his vengeance, but these orcs would do nicely. Meeting a band of stalwart adventurers, Cremm joined forces with them for a time to harass and strike at the orcs. Among their number was one Diarmuid, a priest dedicated to the fearsome war-goddess known as Morrigu. He saw in Cremm the seeds of greatness, and did his best to convert the warrior to his own faith. The lessons worked far better than he expected - as the barbarian began to dedicate his kills to Morrigu, she in turn began to answer his prayers. So, there you have it. A 7th level character with a logical history that explains why he's a Brb2/Ftr2/Rng1/Clr2. Obviously, I had to make up a lot of world background since we weren't discussing any one in particular, but the base concepts are not exactly uncommon. J [/QUOTE]
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