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<blockquote data-quote="hong" data-source="post: 550179" data-attributes="member: 537"><p>Hee hee. Nockermensch said it best of all:</p><p></p><p></p><p>=== REPOST ===</p><p>From: <a href="mailto:nockermensch@hotmail.com">nockermensch@hotmail.com</a> (Nockermensch)</p><p>Newsgroups: rec.games.frp.dnd</p><p>Subject: Re: 90% of Munchkinism, Loopholes and Broken Rules...</p><p>Date: 23 Dec 2002 03:18:58 -0800</p><p></p><p>Tin Coyote <tincoyote@hotmail.com> wrote in message news:<i0d90vc576mqteoep3d5se3h4loasfb51l@4ax.com>...</p><p>> </p><p>> Many players don't actually think about how appropriate or</p><p>> inappropriate any given ability or class change is. They simply add</p><p>> the numbers and decide. If players came to me with the arguments that</p><p>> Loren and Wayne have, I become more inclined to listen, because it's</p><p>> not purely mechanistic.</p><p>> </p><p>> TC</p><p></p><p>Hint: It *IS* purely mechinistic. You were deceived by the oldest</p><p>powergamer's DM-trap.</p><p></p><p>See, we powergamers work at a deeper level. We want to play powerful</p><p>combat machines, so we add numbers. AFTER we have a veritable monster</p><p>created, we then make a game rationale for such behemot. Most</p><p>non-powergaming DMs think we're using "roleplaying" arguments when</p><p>we're in fact adapting the character story around a killer concept.</p><p>For a real example, I bet that our group wasn't the only one who saw a</p><p>misterious disappearance of two longsword wielding elves in the</p><p>AD&D->3E transition.</p><p></p><p>Pfft, some people never understand D&D - it's all about the damage.</p><p></p><p>@ @ Nockermen5ch, or about DC.</p><p></p><p>=== END REPOST ===</p></blockquote><p></p>
[QUOTE="hong, post: 550179, member: 537"] Hee hee. Nockermensch said it best of all: === REPOST === From: [email]nockermensch@hotmail.com[/email] (Nockermensch) Newsgroups: rec.games.frp.dnd Subject: Re: 90% of Munchkinism, Loopholes and Broken Rules... Date: 23 Dec 2002 03:18:58 -0800 Tin Coyote <tincoyote@hotmail.com> wrote in message news:<i0d90vc576mqteoep3d5se3h4loasfb51l@4ax.com>... > > Many players don't actually think about how appropriate or > inappropriate any given ability or class change is. They simply add > the numbers and decide. If players came to me with the arguments that > Loren and Wayne have, I become more inclined to listen, because it's > not purely mechanistic. > > TC Hint: It *IS* purely mechinistic. You were deceived by the oldest powergamer's DM-trap. See, we powergamers work at a deeper level. We want to play powerful combat machines, so we add numbers. AFTER we have a veritable monster created, we then make a game rationale for such behemot. Most non-powergaming DMs think we're using "roleplaying" arguments when we're in fact adapting the character story around a killer concept. For a real example, I bet that our group wasn't the only one who saw a misterious disappearance of two longsword wielding elves in the AD&D->3E transition. Pfft, some people never understand D&D - it's all about the damage. @ @ Nockermen5ch, or about DC. === END REPOST === [/QUOTE]
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