Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
WOTC's research on gaming groups
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Plane Sailing" data-source="post: 564921" data-attributes="member: 114"><p>When setting up my current campaign (which has been running since 3e came out) I made it clear from the outset that I was going to have some campaign-specific prestige classes, and that they were all associated with particular regions or nationalities or groups. I decided to go with the original DMG idea (as I understood it). To put this in context, many of the character classes are specific to particular regions or nations in my campaign world, rather than the homogenous default situation in Greyhawk or FR. It was one of the "distinctives" of my campaign setting.</p><p></p><p>Since then, a few prestige classes have appeared in additional books which fit into my campaign mythos - </p><p>the duellist (which became my "Sword Coast Duellist"), </p><p>the Alienist (ties in wonderfully with my cthuluoid/illithid background) </p><p>the iaijutsu master from OA (which become my "Sword Saint"), </p><p>the "tamer of beasts" which became my "Beastlord")</p><p>The Soulknife & Pyrokineticist (as revised by Bruce Cordell).</p><p></p><p>That is about it.</p><p></p><p>One thing that I'll change in a future campaign is to eliminate almost all pre-reqs for prestige classes and make them gainable only through role-playing and completion of appropriate trials set by a particular group. This will help to embed them in the fabric of my campaign better, give nice role-playing goals and stops the (IMO) pernicious need to plan out a character from level 1 in order to get a particular class at a particular time. I'd much prefer the situation where Fred the wizard comes across a secret society and has to pass their acceptance rituals (which might include several tests of endurance and knowledge) without him saying "bother, if only I'd taken 'endurance' as one of my feats. Maybe in three levels time".</p><p></p><p>From reading this thread I know that this won't jibe well with many of you, but I think it will be a workable and attractive way of handling prestige classes in my campaign and I thought I'd share it.</p><p></p><p>To the issue of higher level characters - someone mentioned that paladins and rangers didn't have much to look forward to - I'd have thought that Holy Sword/Dispel Evil and Polymorph Self respectively might be appreciated <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>Seriously though, it seems to me that one of the benefits of higher level is the higher level challenges which are faced. Of course, one area where there could be a lot of worthwhile rules support is to help design and play a game which integrates high level PC's into politics - especially building organisations and armies, attaining fiefs, all that sort of thing. The chance to become "movers and shakers" in the campaign world. (any designers working on this?) As it stands, high level characters with nigh godlike powers end up fighting fearsome beasts which have not bothered decimating the world until PC's reached high enough level <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Plane Sailing, post: 564921, member: 114"] When setting up my current campaign (which has been running since 3e came out) I made it clear from the outset that I was going to have some campaign-specific prestige classes, and that they were all associated with particular regions or nationalities or groups. I decided to go with the original DMG idea (as I understood it). To put this in context, many of the character classes are specific to particular regions or nations in my campaign world, rather than the homogenous default situation in Greyhawk or FR. It was one of the "distinctives" of my campaign setting. Since then, a few prestige classes have appeared in additional books which fit into my campaign mythos - the duellist (which became my "Sword Coast Duellist"), the Alienist (ties in wonderfully with my cthuluoid/illithid background) the iaijutsu master from OA (which become my "Sword Saint"), the "tamer of beasts" which became my "Beastlord") The Soulknife & Pyrokineticist (as revised by Bruce Cordell). That is about it. One thing that I'll change in a future campaign is to eliminate almost all pre-reqs for prestige classes and make them gainable only through role-playing and completion of appropriate trials set by a particular group. This will help to embed them in the fabric of my campaign better, give nice role-playing goals and stops the (IMO) pernicious need to plan out a character from level 1 in order to get a particular class at a particular time. I'd much prefer the situation where Fred the wizard comes across a secret society and has to pass their acceptance rituals (which might include several tests of endurance and knowledge) without him saying "bother, if only I'd taken 'endurance' as one of my feats. Maybe in three levels time". From reading this thread I know that this won't jibe well with many of you, but I think it will be a workable and attractive way of handling prestige classes in my campaign and I thought I'd share it. To the issue of higher level characters - someone mentioned that paladins and rangers didn't have much to look forward to - I'd have thought that Holy Sword/Dispel Evil and Polymorph Self respectively might be appreciated :) Seriously though, it seems to me that one of the benefits of higher level is the higher level challenges which are faced. Of course, one area where there could be a lot of worthwhile rules support is to help design and play a game which integrates high level PC's into politics - especially building organisations and armies, attaining fiefs, all that sort of thing. The chance to become "movers and shakers" in the campaign world. (any designers working on this?) As it stands, high level characters with nigh godlike powers end up fighting fearsome beasts which have not bothered decimating the world until PC's reached high enough level ;) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
WOTC's research on gaming groups
Top