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<blockquote data-quote="Plane Sailing" data-source="post: 564927" data-attributes="member: 114"><p>Another thought BTW. I've noticed that high level play is *far* more dangerous for PC's than it used to be in earlier editions.</p><p></p><p>In fact, the level of risk has seemed to be pretty consistent so far throughout the campaign (PC's are currently between 7th and 10th level inclusive). Increased saves, big damage (especially on critical hits) can finish off high level characters as quickly as low levels.</p><p></p><p>In one sense we are still learning about this - I realised that it is the reason that there have been so many deaths or near-deaths in my campaign at higher level... the players are all used to 1e/2e characters at about level 8-10 which were pretty hard to kill in just a round or two; that simply hasn't proved to be the case in 3e <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> At low level they were quick to retreat or size up combat situations, now they are likely to charge in (recognising how much stronger they are) and get marmelised (through not recognising how strong their new, high level monsters are!)</p><p></p><p>Cheers</p></blockquote><p></p>
[QUOTE="Plane Sailing, post: 564927, member: 114"] Another thought BTW. I've noticed that high level play is *far* more dangerous for PC's than it used to be in earlier editions. In fact, the level of risk has seemed to be pretty consistent so far throughout the campaign (PC's are currently between 7th and 10th level inclusive). Increased saves, big damage (especially on critical hits) can finish off high level characters as quickly as low levels. In one sense we are still learning about this - I realised that it is the reason that there have been so many deaths or near-deaths in my campaign at higher level... the players are all used to 1e/2e characters at about level 8-10 which were pretty hard to kill in just a round or two; that simply hasn't proved to be the case in 3e :( At low level they were quick to retreat or size up combat situations, now they are likely to charge in (recognising how much stronger they are) and get marmelised (through not recognising how strong their new, high level monsters are!) Cheers [/QUOTE]
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