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General Tabletop Discussion
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Would 4 spell lists work in D&D (maybe 6e)?
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<blockquote data-quote="CapnZapp" data-source="post: 7402521" data-attributes="member: 12731"><p>It's not a great idea. In fact, I predict PF2 will fail if they forget that the allure of D&D is the texture - the incongruities, the exceptions, the oddities.</p><p></p><p>Nobody want a generic game with abstract classes and fully streamlined rules.</p><p></p><p>There are already retroclones and heartbreakers a plenty. What does PF2 bring to the table if not the D&D experience? </p><p></p><p>Remember, Paizo succeeded because PF did D&D better than 4E.</p><p></p><p>Let's hope they don't have hubris. Let's hope they don't delude themselves there's a "Pathfinder market" for a generic D&D product that's Pathfinder in name only.</p><p></p><p></p><p>Based on the play tests, I fear the worst. That they think they have a mandate to do whatever game they want, and that somehow us customers will like it just because it's called Pathfinder. Even if it turns out to be something else than a compatible D&D clone.</p><p></p><p>Instead they should have made what they did for Pathfinder. Identify a niche not served by WotC and exploiting that. They should have striped for a game that is recognizably 5e:ish, only more complex and deeper.</p><p></p><p>TLDR the niche under-served by WotC is "advanced" D&D. Thats what they should be creating. D&D only crunchier. Not an unrecognizable rules engine that mostly resembles a random collection of heartbreaker rules.</p><p></p><p>Thank you for reading.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7402521, member: 12731"] It's not a great idea. In fact, I predict PF2 will fail if they forget that the allure of D&D is the texture - the incongruities, the exceptions, the oddities. Nobody want a generic game with abstract classes and fully streamlined rules. There are already retroclones and heartbreakers a plenty. What does PF2 bring to the table if not the D&D experience? Remember, Paizo succeeded because PF did D&D better than 4E. Let's hope they don't have hubris. Let's hope they don't delude themselves there's a "Pathfinder market" for a generic D&D product that's Pathfinder in name only. Based on the play tests, I fear the worst. That they think they have a mandate to do whatever game they want, and that somehow us customers will like it just because it's called Pathfinder. Even if it turns out to be something else than a compatible D&D clone. Instead they should have made what they did for Pathfinder. Identify a niche not served by WotC and exploiting that. They should have striped for a game that is recognizably 5e:ish, only more complex and deeper. TLDR the niche under-served by WotC is "advanced" D&D. Thats what they should be creating. D&D only crunchier. Not an unrecognizable rules engine that mostly resembles a random collection of heartbreaker rules. Thank you for reading. [/QUOTE]
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Would 4 spell lists work in D&D (maybe 6e)?
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