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Would 4 spell lists work in D&D (maybe 6e)?
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<blockquote data-quote="Yaarel" data-source="post: 7402541" data-attributes="member: 58172"><p>Regarding the Elemental/Material theme.</p><p></p><p>I ended up going with the Magic: The Gathering split that often shows up in D&D.</p><p></p><p>• Air-Water</p><p>• Fire-Earth</p><p></p><p>Pairing the elements this way ends up more useful. Fire makes inert Earth more dynamic, and using Fire to ‘melt’ and ‘reshape’ or ‘animate’ Earth makes thematic sense. Clustering Earth with Fire also makes the emphasis on fire less of a one-trick pony.</p><p></p><p>Meanwhile, weather magic from Ray of Frost to Ice Storm to Wind Walk makes Air-Water inseparable anyway.</p><p></p><p>Note, the Fifth Element is Spirit (called Ether, Etherealness, Idea, etcetera) and it forms its own ‘Spiritual’ theme. Spirit includes light and void and space-time. Spirit is the stuff that the eternal soul and consciousness are made out of. Spirit includes planar travel and teleportation.</p><p></p><p></p><p></p><p>In Daoism, the five ways of moving correlate to the five Helenistic elements in the following way.</p><p></p><p>Fire ← Fire</p><p>Water ← Water</p><p>Metal/Crystal ← Earth</p><p>Tree/Wind ← Air</p><p>Soil/Space ← Spirit</p></blockquote><p></p>
[QUOTE="Yaarel, post: 7402541, member: 58172"] Regarding the Elemental/Material theme. I ended up going with the Magic: The Gathering split that often shows up in D&D. • Air-Water • Fire-Earth Pairing the elements this way ends up more useful. Fire makes inert Earth more dynamic, and using Fire to ‘melt’ and ‘reshape’ or ‘animate’ Earth makes thematic sense. Clustering Earth with Fire also makes the emphasis on fire less of a one-trick pony. Meanwhile, weather magic from Ray of Frost to Ice Storm to Wind Walk makes Air-Water inseparable anyway. Note, the Fifth Element is Spirit (called Ether, Etherealness, Idea, etcetera) and it forms its own ‘Spiritual’ theme. Spirit includes light and void and space-time. Spirit is the stuff that the eternal soul and consciousness are made out of. Spirit includes planar travel and teleportation. In Daoism, the five ways of moving correlate to the five Helenistic elements in the following way. Fire ← Fire Water ← Water Metal/Crystal ← Earth Tree/Wind ← Air Soil/Space ← Spirit [/QUOTE]
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Would 4 spell lists work in D&D (maybe 6e)?
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