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Would 4e work better if it used "round phases"
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<blockquote data-quote="LostSoul" data-source="post: 5474499" data-attributes="member: 386"><p>I do this. It goes much faster.</p><p></p><p>edit: The big problem is how to deal with actions such as: </p><p></p><p>Character A is 60' from character B. B has a Move of 6. A says that he's going to run away at top speed, 80'. B says that he's going to charge A.</p><p></p><p>How do you resolve that?</p><p></p><p>An example from a recent game. Three PCs (D, K, and S) open a door revealing a (Monster Vault) black pudding. The black pudding attempts to engulf all of them in its shapeless congeries of protoplasmic bubbles; D slams the door shut, K throws down a Thunderwave to push the black pudding away and moves back, and S runs away.</p><p></p><p>How I handled it:</p><p>* Each PC made a check, using whatever skill was appropriate. D used a Strength-based skill, K used his Thunderwave attack, and S made an Initiative roll.</p><p>* The result of the check was the character's new Defence score against any attack, but only if it was higher than their existing check.</p><p>* D and K's checks could be applied to all PCs.</p><p></p><p>The result:</p><p>* D, K, and S rolled poorly. The black pudding rolled poorly against D and K, but it hit S. </p><p>* S was dragged into the room and engulfed while D slammed the door shut.</p><p></p><p>I'm not sure I like that - adding modifiers to Defences might be a better solution.</p></blockquote><p></p>
[QUOTE="LostSoul, post: 5474499, member: 386"] I do this. It goes much faster. edit: The big problem is how to deal with actions such as: Character A is 60' from character B. B has a Move of 6. A says that he's going to run away at top speed, 80'. B says that he's going to charge A. How do you resolve that? An example from a recent game. Three PCs (D, K, and S) open a door revealing a (Monster Vault) black pudding. The black pudding attempts to engulf all of them in its shapeless congeries of protoplasmic bubbles; D slams the door shut, K throws down a Thunderwave to push the black pudding away and moves back, and S runs away. How I handled it: * Each PC made a check, using whatever skill was appropriate. D used a Strength-based skill, K used his Thunderwave attack, and S made an Initiative roll. * The result of the check was the character's new Defence score against any attack, but only if it was higher than their existing check. * D and K's checks could be applied to all PCs. The result: * D, K, and S rolled poorly. The black pudding rolled poorly against D and K, but it hit S. * S was dragged into the room and engulfed while D slammed the door shut. I'm not sure I like that - adding modifiers to Defences might be a better solution. [/QUOTE]
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Would 4e work better if it used "round phases"
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