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Would a daemonfey be a cambion in 5e?
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<blockquote data-quote="Quickleaf" data-source="post: 8165210" data-attributes="member: 20323"><p>Trying something out, based on everything I've read so far... If you notice a mistake (e.g. using Ulvaerren as the daemonfey house that withdrew to the Abyss) or an omission (e.g. a power evidenced by a daemonfey NPC in a novel or book), please let me know. I've also cross-posted to Candlekeep, in case the sages there can offer insight.</p><p></p><p><strong>Daemonfey (sidebar/template)</strong></p><p>Descending from sun elf houses that consorted with demons and succubi, the daemonfey were hunted down by elvenkind until only House Dlardrageth and its vassal houses remained in Faerûn. However, House Ulvaerren## fled to the Abyss where Graz’zt welcomed them with open arms, though at the cost of sacrificing their ability to plane shift. A daemonfey cambion or tiefling has the following changes:</p><ul> <li data-xf-list-type="ul"><strong><em>Fey Ancestry.</em></strong> The cambion is considered an elf for purposes of all effects related to race. It has advantage on saving throws against being charmed, and can’t be put to sleep by magic.</li> <li data-xf-list-type="ul">It know either the <em>friends</em> or <em>minor illusion</em> cantrip.</li> <li data-xf-list-type="ul">It can speak, read, and write Elven.</li> </ul><p></p><p>Many daemonfey possess unique powers. You may replace a cambion’s fly speed and Fire Ray with one of these options:</p><ul> <li data-xf-list-type="ul"><strong><em>Dark Call</em></strong>. When a creature fails its save against the daemonfey’s <em>command</em> to “approach”, each allied creature within 5 feet of it must make a saving throw against the <em>command</em> to “approach" as well.</li> <li data-xf-list-type="ul"><strong><em>Eyes of the Arcane. </em></strong>When the daemonfey casts <em>detect magic</em>, it learns the name of any spell on a creature it sees and if the creature can cast spells.</li> <li data-xf-list-type="ul"><strong><em>Skin Dance. </em></strong>When the daemonfey casts <em>alter self</em> it may appear as a specific humanoid it can see within 60 feet. Additionally, that humanoid must succeed a DC 14 Charisma saving throw or it is teleported, swapping places with the daemonfey. A DC 14 Intelligence (Investigation) check made as an action reveals which is the daemonfey.</li> </ul></blockquote><p></p>
[QUOTE="Quickleaf, post: 8165210, member: 20323"] Trying something out, based on everything I've read so far... If you notice a mistake (e.g. using Ulvaerren as the daemonfey house that withdrew to the Abyss) or an omission (e.g. a power evidenced by a daemonfey NPC in a novel or book), please let me know. I've also cross-posted to Candlekeep, in case the sages there can offer insight. [B]Daemonfey (sidebar/template)[/B] Descending from sun elf houses that consorted with demons and succubi, the daemonfey were hunted down by elvenkind until only House Dlardrageth and its vassal houses remained in Faerûn. However, House Ulvaerren## fled to the Abyss where Graz’zt welcomed them with open arms, though at the cost of sacrificing their ability to plane shift. A daemonfey cambion or tiefling has the following changes: [LIST] [*][B][I]Fey Ancestry.[/I][/B] The cambion is considered an elf for purposes of all effects related to race. It has advantage on saving throws against being charmed, and can’t be put to sleep by magic. [*]It know either the [I]friends[/I] or [I]minor illusion[/I] cantrip. [*]It can speak, read, and write Elven. [/LIST] Many daemonfey possess unique powers. You may replace a cambion’s fly speed and Fire Ray with one of these options: [LIST] [*][B][I]Dark Call[/I][/B]. When a creature fails its save against the daemonfey’s [I]command[/I] to “approach”, each allied creature within 5 feet of it must make a saving throw against the [I]command[/I] to “approach" as well. [*][B][I]Eyes of the Arcane. [/I][/B]When the daemonfey casts [I]detect magic[/I], it learns the name of any spell on a creature it sees and if the creature can cast spells. [*][B][I]Skin Dance. [/I][/B]When the daemonfey casts [I]alter self[/I] it may appear as a specific humanoid it can see within 60 feet. Additionally, that humanoid must succeed a DC 14 Charisma saving throw or it is teleported, swapping places with the daemonfey. A DC 14 Intelligence (Investigation) check made as an action reveals which is the daemonfey. [/LIST] [/QUOTE]
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