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General Tabletop Discussion
*Pathfinder & Starfinder
Would a feat that did this be too powerful?
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<blockquote data-quote="Guilt Puppy" data-source="post: 566750" data-attributes="member: 6521"><p>Quicker than the Eye works, solely on the account that Spot is more heavily taken than Sense Motive. I'd change it to make it a full-round action: You make the Bluff check, then a partial action as part of that "Improved Feint" action. As written, it seems like the partial action is a bonus, meaning you'd still get your standard action after that. (Which you could also take as a Feint, heh.)</p><p></p><p>Another problem is the dex-based prereq: It should almost certainly be Charisma-based (it seems like a much more Cha-Rogue schtick), which as a prereq helps balance it a little. Cha 15+ is where I'd put it if I was really paranoid about balance, 13+ if I actually wanted people to take it <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />.</p><p></p><p>Giving up attacks in the full attack is worse, IMO... As a move-equivalent, you feint, then get one attack... Suddenly you're getting your bonus attacks as well (granted, you suffer the multiple attack penalty, but that brings me to<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> The central problem, however, is that not all attacks in the full attack action are equal. You could drop the last one each round, and assuming you're not forced to move, every round after the first you're getting sneak attacks at your highest BAB, plus any bonus attacks before your last.</p><p></p><p>Sticking it at the end of a Spring-Attack style tree is also fine. Deciding on the Prereqs is a little tough (Expertise and Combat Reflexes are good choices, but they do make it a little stiff... Basically that requires a decent Int and Dex already, plus you'd almost certainly have to throw Cha in as well) but could work. I don't think you need Bluff ranks as prereqs: All that really does is alienate the few fighters (and heck, Paladins) who <em>might</em> otherwise take it (for some mysterious reason). A req. BAB of +6 seems appropriate as well, to seat it at an appropriate level of skill.</p></blockquote><p></p>
[QUOTE="Guilt Puppy, post: 566750, member: 6521"] Quicker than the Eye works, solely on the account that Spot is more heavily taken than Sense Motive. I'd change it to make it a full-round action: You make the Bluff check, then a partial action as part of that "Improved Feint" action. As written, it seems like the partial action is a bonus, meaning you'd still get your standard action after that. (Which you could also take as a Feint, heh.) Another problem is the dex-based prereq: It should almost certainly be Charisma-based (it seems like a much more Cha-Rogue schtick), which as a prereq helps balance it a little. Cha 15+ is where I'd put it if I was really paranoid about balance, 13+ if I actually wanted people to take it :). Giving up attacks in the full attack is worse, IMO... As a move-equivalent, you feint, then get one attack... Suddenly you're getting your bonus attacks as well (granted, you suffer the multiple attack penalty, but that brings me to:) The central problem, however, is that not all attacks in the full attack action are equal. You could drop the last one each round, and assuming you're not forced to move, every round after the first you're getting sneak attacks at your highest BAB, plus any bonus attacks before your last. Sticking it at the end of a Spring-Attack style tree is also fine. Deciding on the Prereqs is a little tough (Expertise and Combat Reflexes are good choices, but they do make it a little stiff... Basically that requires a decent Int and Dex already, plus you'd almost certainly have to throw Cha in as well) but could work. I don't think you need Bluff ranks as prereqs: All that really does is alienate the few fighters (and heck, Paladins) who [i]might[/i] otherwise take it (for some mysterious reason). A req. BAB of +6 seems appropriate as well, to seat it at an appropriate level of skill. [/QUOTE]
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Would a feat that did this be too powerful?
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