Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Would a "lucky guy" class fit your setting?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="The Crimson Binome" data-source="post: 6746237" data-attributes="member: 6775031"><p>It's obvious because that's how classes are designed - you have stuff that everyone can do, and everyone can do that, and if you want to do stuff that nobody else can do, then you have to balance that somehow. If you don't sacrifice any of your generic power in order to gain exceptional abilities, then you end up better at that stuff than anyone else. </p><p></p><p>It sounds like that isn't what you want, though. You want someone who <em>does</em> have extraordinary power, but doesn't <em>seem</em> to. That's a much different question, and I'll try to address that in a subsequent post.</p><p></p><p>In the vast majority of fantasy worlds, luck isn't a real thing <em>within</em> the world. Most fantasy worlds operate by internal causality, such that luck is a non-factor to anyone paying attention. Most of those comic sidekicks <em>should</em> be dead, and <em>would</em> have died many times if the author had not intervened.</p><p></p><p>To paraphrase Dumbledore, <em>The Lord of the Rings is not a realistic depiction of a magical war. John Tolkien never actually fought any Dark Wizards. Real life is not like stories.</em></p><p></p><p>In the rare occasions where luck can be quantified <em>within</em> the world, it leads to even more ridiculous situations, and you end up with something more akin to Discworld than anything else; any world where luck is tangible and quantifiable would have to be <em>significantly</em> more fantastic than even the highest of high fantasy.</p><p></p><p>Then it's an escort mission, the power disparity is real, everyone acknowledges the power disparity, and you bring them along for moral guidance. If you try to set up the rules of the world such that the hobbits - thanks to luck and whatever - are just as good in a fight as a Fighter, or just as good at exploration as a Rogue, then you're entirely missing the point that they're special for RP reasons in <em>spite</em> of not being good at fighting or exploring.</p><p></p><p>Of course, the Stormwind Fallacy still being a thing, there's not much reason why anyone would want to RP a weak character if they could RP a strong character to the same effect. In a D&D world, which doesn't follow storybook logic, a hobbit is a liability who will get everyone killed, and there's no reason why a professional adventurer would consent to bring one along unless it can demonstrate its competence.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 6746237, member: 6775031"] It's obvious because that's how classes are designed - you have stuff that everyone can do, and everyone can do that, and if you want to do stuff that nobody else can do, then you have to balance that somehow. If you don't sacrifice any of your generic power in order to gain exceptional abilities, then you end up better at that stuff than anyone else. It sounds like that isn't what you want, though. You want someone who [I]does[/I] have extraordinary power, but doesn't [I]seem[/I] to. That's a much different question, and I'll try to address that in a subsequent post. In the vast majority of fantasy worlds, luck isn't a real thing [I]within[/I] the world. Most fantasy worlds operate by internal causality, such that luck is a non-factor to anyone paying attention. Most of those comic sidekicks [I]should[/I] be dead, and [I]would[/I] have died many times if the author had not intervened. To paraphrase Dumbledore, [I]The Lord of the Rings is not a realistic depiction of a magical war. John Tolkien never actually fought any Dark Wizards. Real life is not like stories.[/I] In the rare occasions where luck can be quantified [I]within[/I] the world, it leads to even more ridiculous situations, and you end up with something more akin to Discworld than anything else; any world where luck is tangible and quantifiable would have to be [I]significantly[/I] more fantastic than even the highest of high fantasy. Then it's an escort mission, the power disparity is real, everyone acknowledges the power disparity, and you bring them along for moral guidance. If you try to set up the rules of the world such that the hobbits - thanks to luck and whatever - are just as good in a fight as a Fighter, or just as good at exploration as a Rogue, then you're entirely missing the point that they're special for RP reasons in [I]spite[/I] of not being good at fighting or exploring. Of course, the Stormwind Fallacy still being a thing, there's not much reason why anyone would want to RP a weak character if they could RP a strong character to the same effect. In a D&D world, which doesn't follow storybook logic, a hobbit is a liability who will get everyone killed, and there's no reason why a professional adventurer would consent to bring one along unless it can demonstrate its competence. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Would a "lucky guy" class fit your setting?
Top