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General Tabletop Discussion
*Dungeons & Dragons
Would a "lucky guy" class fit your setting?
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<blockquote data-quote="Dit464" data-source="post: 6746621" data-attributes="member: 6802825"><p>I would think that would be way to overpowered or would involve WAY too much attention and tracking for most DM's you would not only have to either know every lucky/unlucky mannerism or create your own to fit the campaign. On its own the class would be way too abused, I crit the dragon that shows up and turn what was meant to be a challenging fight into a normal encounter. Having it as a feat (like it is currently) or a distinct group such as explained by I'm A Banana, makes things slightly more balanced and fitting in a campaign. One of the few things I would like if I were to DM a game with a PC wanting to be like this is just the sheer hilarity of the fact that the character is reliant upon luck, so he could start at lvl 20 and be killed by a CR0 mob, literally falling into bad luck and forever having to roll crit 1's. Imagine the lvl 20 maxed out character with the best magic items available to that class loses to the CR 0 Black Cat that happened to pass the character before fighting him. Although this is an example of how a character like this would not scale well, he either gets crit 1's or crit 20's meaning he either hits all the time or never.</p></blockquote><p></p>
[QUOTE="Dit464, post: 6746621, member: 6802825"] I would think that would be way to overpowered or would involve WAY too much attention and tracking for most DM's you would not only have to either know every lucky/unlucky mannerism or create your own to fit the campaign. On its own the class would be way too abused, I crit the dragon that shows up and turn what was meant to be a challenging fight into a normal encounter. Having it as a feat (like it is currently) or a distinct group such as explained by I'm A Banana, makes things slightly more balanced and fitting in a campaign. One of the few things I would like if I were to DM a game with a PC wanting to be like this is just the sheer hilarity of the fact that the character is reliant upon luck, so he could start at lvl 20 and be killed by a CR0 mob, literally falling into bad luck and forever having to roll crit 1's. Imagine the lvl 20 maxed out character with the best magic items available to that class loses to the CR 0 Black Cat that happened to pass the character before fighting him. Although this is an example of how a character like this would not scale well, he either gets crit 1's or crit 20's meaning he either hits all the time or never. [/QUOTE]
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Would a "lucky guy" class fit your setting?
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