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Community
General Tabletop Discussion
*Dungeons & Dragons
Would a "lucky guy" class fit your setting?
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<blockquote data-quote="Noctem" data-source="post: 6748477" data-attributes="member: 6801315"><p>I wouldn't allow the kind of character suggested in the OP. Essentially it makes everyone else on the team almost irrelevant. </p><p></p><p>You can crit whenever you want in combat, all you need to do is optimize crits and you can beat any encounter that is designed to be a straight fight. Same for being attacked I'm guessing, you can just get lucky and your opponent fumbles right?</p><p></p><p>To work around this, you can create encounters that don't revolve around straight combat. Alternate goals and the like to make encounters better. But wait! This class can just pull anything needed to solve any problem it is presented with. It's the batman utility belt issue. Even if presented with skill related problems the character can simply do it even though the problem would have allowed another PC to shine.</p><p></p><p>And that's the entire problem, this class essentially would run the entire game as a no-challenge stroll through the plot. The DM can't challenge the group or create an issue the group has to deal with because you can just resolve it instantly thanks to your class features. "This door is locked.. Why don't we let the rog..." "Nah I have my auto lock pick with me, I'll just use that!".. "Hm there's a magical forcefield in this room! What does the wiz.." "Oh I know what this is, my arcane book here tells me that this is blah blah we can get around it by doing blah blah." </p><p></p><p>I would never allow a character like this in my campaigns. If you want to RP that your character gathers random stuff while in town like a hoarder and you then think of clever ways to use those items at a later time: No problem!</p></blockquote><p></p>
[QUOTE="Noctem, post: 6748477, member: 6801315"] I wouldn't allow the kind of character suggested in the OP. Essentially it makes everyone else on the team almost irrelevant. You can crit whenever you want in combat, all you need to do is optimize crits and you can beat any encounter that is designed to be a straight fight. Same for being attacked I'm guessing, you can just get lucky and your opponent fumbles right? To work around this, you can create encounters that don't revolve around straight combat. Alternate goals and the like to make encounters better. But wait! This class can just pull anything needed to solve any problem it is presented with. It's the batman utility belt issue. Even if presented with skill related problems the character can simply do it even though the problem would have allowed another PC to shine. And that's the entire problem, this class essentially would run the entire game as a no-challenge stroll through the plot. The DM can't challenge the group or create an issue the group has to deal with because you can just resolve it instantly thanks to your class features. "This door is locked.. Why don't we let the rog..." "Nah I have my auto lock pick with me, I'll just use that!".. "Hm there's a magical forcefield in this room! What does the wiz.." "Oh I know what this is, my arcane book here tells me that this is blah blah we can get around it by doing blah blah." I would never allow a character like this in my campaigns. If you want to RP that your character gathers random stuff while in town like a hoarder and you then think of clever ways to use those items at a later time: No problem! [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Would a "lucky guy" class fit your setting?
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