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Community
General Tabletop Discussion
*Dungeons & Dragons
Would a "lucky guy" class fit your setting?
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<blockquote data-quote="GreenTengu" data-source="post: 6754516" data-attributes="member: 6777454"><p>Even though its pretty clear you are trying to intentionally be an ignorant ass, I'll address your question as though you were a sincere person who actually doesn't quite understand.</p><p></p><p>The Rogue is the only class in the book that is, to some extent, focused on maximizing their skills without resorting to overtly using magical powers. That means several character concepts are kind of forced into that mold.</p><p></p><p>The Courtier/Politician - Focuses on Persuasion, Deception, Insight, History and possibly Performance</p><p>Detective - Focused on Investigation, Perception, Insight, Intimidation and possibly Sleight of Hand or Stealth</p><p>Scholar - Focused on Investigation, History, Arcana, Religion, Insight, and possibly Sleight of Hand or Persuasion</p><p>Archeologist/Explorer - Focused on History, Religion, Investigation, Survival, Athletics, and Sleight of Hand</p><p></p><p>Basically just because you lack the creativity to think of Rogue as being anything but a thief or assassin with a very specific set of skills does not mean the class should be limited to that. There are all sorts of character concepts that revolve around having the most skills, being the best at using their skills, wearing lighter clothing allowing more freedom of movement, using generally smaller, lighter, better concealable weapons and yet they don't necessarily imply a lock-picking speedster with Dexterity 22 that uses Stealth and Acrobatics constantly and is wholly concerned with stabbing people in the back.</p><p></p><p>But much about the class does a phenomenally poor job of supporting these concepts because literally all combat factors are 100% entirely reliant upon Dexterity alone making every munchkin like you out there focus solely on Dexterity and Dexterity-based skills and dumping all other stat.</p></blockquote><p></p>
[QUOTE="GreenTengu, post: 6754516, member: 6777454"] Even though its pretty clear you are trying to intentionally be an ignorant ass, I'll address your question as though you were a sincere person who actually doesn't quite understand. The Rogue is the only class in the book that is, to some extent, focused on maximizing their skills without resorting to overtly using magical powers. That means several character concepts are kind of forced into that mold. The Courtier/Politician - Focuses on Persuasion, Deception, Insight, History and possibly Performance Detective - Focused on Investigation, Perception, Insight, Intimidation and possibly Sleight of Hand or Stealth Scholar - Focused on Investigation, History, Arcana, Religion, Insight, and possibly Sleight of Hand or Persuasion Archeologist/Explorer - Focused on History, Religion, Investigation, Survival, Athletics, and Sleight of Hand Basically just because you lack the creativity to think of Rogue as being anything but a thief or assassin with a very specific set of skills does not mean the class should be limited to that. There are all sorts of character concepts that revolve around having the most skills, being the best at using their skills, wearing lighter clothing allowing more freedom of movement, using generally smaller, lighter, better concealable weapons and yet they don't necessarily imply a lock-picking speedster with Dexterity 22 that uses Stealth and Acrobatics constantly and is wholly concerned with stabbing people in the back. But much about the class does a phenomenally poor job of supporting these concepts because literally all combat factors are 100% entirely reliant upon Dexterity alone making every munchkin like you out there focus solely on Dexterity and Dexterity-based skills and dumping all other stat. [/QUOTE]
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Would a "lucky guy" class fit your setting?
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