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General Tabletop Discussion
*Dungeons & Dragons
Would a OneDND closed/restricted license be good, actually?
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<blockquote data-quote="MNblockhead" data-source="post: 8874088" data-attributes="member: 6796661"><p>In may case:</p><ul> <li data-xf-list-type="ul">My group still enjoys 5e</li> <li data-xf-list-type="ul">I'm heavily invested in 5e</li> <li data-xf-list-type="ul">Limited time. I can only participate in one campaign.</li> <li data-xf-list-type="ul">Having to find new groups of players if I switched systems</li> </ul><p></p><p>All that said, I HAVE played and purchased other systems. But these have all been one-shots. In my early enthusiasm after getting back into the hobby, I started backing kickstarters for other game systems, but most of those have just sat on a shelf. So, now I rarely buy material for other systems. </p><p></p><p>If I stopped DMing, I could see playing in more games, but I most online games that I've joined I have never bought the rule books for. </p><p></p><p>Even for 5e, I don't buy much new stuff, because I already own far more than I'll be able to run in the next few years. </p><p></p><p>Most of my money goes to VTT hosting, my DDB subscription, and some patreon support for VTT mods and artwork. </p><p></p><p>The fact that I play mostly by VTT is another hurdle. For example, I backed DCC Dying Earth, which should be delivered in March or April, and am seriously considering running a Dying Earth campaign. But if I want to run it online, I'll have to do all the work to prep it for the VTT. None of the stretch goals included any VTT assets. Assuming that I can copy or screen cap the maps from the PDFs, I don't mind prepping the maps too much and I'm okay using generic tokens, but creating the system and tweaking the character sheet is more than I want to deal with. Maybe I can run it more theater of the mind, but even having to think through this makes it seem like work. It is much easier just sticking with a system I'm familiar with and already have a lot of support for in my VTT. </p><p></p><p>At this point, I'm hesitant to back any system on Kickstarter that doesn't offer VTT assets. If there was a third-party publisher that would Kickstart their game with a VTT-first mentality, THAT could attract me away from 5e. Make the default project PDFs and generic VTT-friendly maps and token art that can be used in any VTT. Make the first stretch goals, prepped adventures and systems for various VTT systems. Make all physical items later stretch goals. </p><p></p><p>Whenever I read FUD posts about everything going digital and that physical books, etc. are no longer going be supported, I have to scratch my head. Because outside of 5e and Pathfinder, I see very little VTT support from TTRPG publishers.</p></blockquote><p></p>
[QUOTE="MNblockhead, post: 8874088, member: 6796661"] In may case: [LIST] [*]My group still enjoys 5e [*]I'm heavily invested in 5e [*]Limited time. I can only participate in one campaign. [*]Having to find new groups of players if I switched systems [/LIST] All that said, I HAVE played and purchased other systems. But these have all been one-shots. In my early enthusiasm after getting back into the hobby, I started backing kickstarters for other game systems, but most of those have just sat on a shelf. So, now I rarely buy material for other systems. If I stopped DMing, I could see playing in more games, but I most online games that I've joined I have never bought the rule books for. Even for 5e, I don't buy much new stuff, because I already own far more than I'll be able to run in the next few years. Most of my money goes to VTT hosting, my DDB subscription, and some patreon support for VTT mods and artwork. The fact that I play mostly by VTT is another hurdle. For example, I backed DCC Dying Earth, which should be delivered in March or April, and am seriously considering running a Dying Earth campaign. But if I want to run it online, I'll have to do all the work to prep it for the VTT. None of the stretch goals included any VTT assets. Assuming that I can copy or screen cap the maps from the PDFs, I don't mind prepping the maps too much and I'm okay using generic tokens, but creating the system and tweaking the character sheet is more than I want to deal with. Maybe I can run it more theater of the mind, but even having to think through this makes it seem like work. It is much easier just sticking with a system I'm familiar with and already have a lot of support for in my VTT. At this point, I'm hesitant to back any system on Kickstarter that doesn't offer VTT assets. If there was a third-party publisher that would Kickstart their game with a VTT-first mentality, THAT could attract me away from 5e. Make the default project PDFs and generic VTT-friendly maps and token art that can be used in any VTT. Make the first stretch goals, prepped adventures and systems for various VTT systems. Make all physical items later stretch goals. Whenever I read FUD posts about everything going digital and that physical books, etc. are no longer going be supported, I have to scratch my head. Because outside of 5e and Pathfinder, I see very little VTT support from TTRPG publishers. [/QUOTE]
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Would a OneDND closed/restricted license be good, actually?
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