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General Tabletop Discussion
*Dungeons & Dragons
Would a OneDND closed/restricted license be good, actually?
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<blockquote data-quote="Clint_L" data-source="post: 8874353" data-attributes="member: 7035894"><p>My take is that rules matter in board games in a way that they don't in RPGs. That's probably just because my personal investment in RPGs lies in the role-playing and stories, not in the particular rules system, unless that rules system actually offers a substantially different way to role-play.</p><p></p><p>So I am fine with 5e because I prefer not to have to learn a bunch of different rules to accomplish the same end: role-playing. In fact, I think it is good that there is a dominant player, and I don't really care if it is D&D or Pathfinder or Call of Cthulhu or whatever indie version of the same comes along, because I think they are in effect all the same game. It's the different settings that make them interesting, not the ultimately inconsequential variations on dice rolls and action economy and movement and spell lists.</p><p></p><p>My RPGs of choice are:</p><p></p><p>1. D&D, because it is the most widely known and well supported rules-heavy RPG and thus easiest to find players for (I also occasionally run Call of Cthulhu, but for the setting and adventures, not because I think the rules make a particular difference).</p><p></p><p>2. Dread, because it reduces the rules to one pure, narrative-driven mechanism.</p><p></p><p>3. Fiasco, because it totally reimagines the narrative form by making everyone at the table a co-equal GM.</p><p></p><p>4. Various indie games with one-page rules systems that are fun for one-shot evenings.</p><p></p><p>If D&D suddenly vanished from the world and was replaced by Pathfinder, nothing much would change. But barring that, I prefer the OGL to be as open as possible so that more folks can use it.</p><p></p><p>Also, that video is just more of the same clickbait. Though to be fair it might have made a really great point at the end but I never made it that far because I was afraid my eyes were going to be permanently damaged from rolling them so hard.</p></blockquote><p></p>
[QUOTE="Clint_L, post: 8874353, member: 7035894"] My take is that rules matter in board games in a way that they don't in RPGs. That's probably just because my personal investment in RPGs lies in the role-playing and stories, not in the particular rules system, unless that rules system actually offers a substantially different way to role-play. So I am fine with 5e because I prefer not to have to learn a bunch of different rules to accomplish the same end: role-playing. In fact, I think it is good that there is a dominant player, and I don't really care if it is D&D or Pathfinder or Call of Cthulhu or whatever indie version of the same comes along, because I think they are in effect all the same game. It's the different settings that make them interesting, not the ultimately inconsequential variations on dice rolls and action economy and movement and spell lists. My RPGs of choice are: 1. D&D, because it is the most widely known and well supported rules-heavy RPG and thus easiest to find players for (I also occasionally run Call of Cthulhu, but for the setting and adventures, not because I think the rules make a particular difference). 2. Dread, because it reduces the rules to one pure, narrative-driven mechanism. 3. Fiasco, because it totally reimagines the narrative form by making everyone at the table a co-equal GM. 4. Various indie games with one-page rules systems that are fun for one-shot evenings. If D&D suddenly vanished from the world and was replaced by Pathfinder, nothing much would change. But barring that, I prefer the OGL to be as open as possible so that more folks can use it. Also, that video is just more of the same clickbait. Though to be fair it might have made a really great point at the end but I never made it that far because I was afraid my eyes were going to be permanently damaged from rolling them so hard. [/QUOTE]
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Would a OneDND closed/restricted license be good, actually?
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