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Would a OneDND closed/restricted license be good, actually?
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<blockquote data-quote="pemerton" data-source="post: 8874688" data-attributes="member: 42582"><p>Does the discussion have more to offer than ungrounded speculation about WotC's licensing plans and their commercial prospects?</p><p></p><p>As someone who regularly posts on these boards, almost always in the past six years about non-D&D play, I would say that one obstacle to the take-up of non-D&D games is that most posters seem to have a very strong preference for the D&D approach in which the GM controls backstory, and framing, and consequences. Whereas, the non-D&D games that I think are the most interesting are precisely those which depart from one or more of these key D&D premises.</p><p></p><p>Look at the thread on dungeon crawls, and see how many posters are not interested in dungeon crawl play beyond the aesthetics of <em>being in a dungeon</em>. Look at the thread on story, and see how many posters seem either ignorant of, or uninterested in, how extant RPGs like Apocalypse World or Burning Wheel support non-GM-authored story-oriented RPGing. Look at the threads on DM workloads, and see how few posts suggest that the solution to workloads is to adopt approaches that don't require the GM to do the work.</p><p></p><p>The success or failure of WotC's licensing plans is not going to change this basic orientation of the (apparent) bulk of RPGers.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8874688, member: 42582"] Does the discussion have more to offer than ungrounded speculation about WotC's licensing plans and their commercial prospects? As someone who regularly posts on these boards, almost always in the past six years about non-D&D play, I would say that one obstacle to the take-up of non-D&D games is that most posters seem to have a very strong preference for the D&D approach in which the GM controls backstory, and framing, and consequences. Whereas, the non-D&D games that I think are the most interesting are precisely those which depart from one or more of these key D&D premises. Look at the thread on dungeon crawls, and see how many posters are not interested in dungeon crawl play beyond the aesthetics of [i]being in a dungeon[/i]. Look at the thread on story, and see how many posters seem either ignorant of, or uninterested in, how extant RPGs like Apocalypse World or Burning Wheel support non-GM-authored story-oriented RPGing. Look at the threads on DM workloads, and see how few posts suggest that the solution to workloads is to adopt approaches that don't require the GM to do the work. The success or failure of WotC's licensing plans is not going to change this basic orientation of the (apparent) bulk of RPGers. [/QUOTE]
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Would a OneDND closed/restricted license be good, actually?
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