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Would a squirrel reference make you more likely to buy a new product?
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<blockquote data-quote="arwink" data-source="post: 2298636" data-attributes="member: 2292"><p>HUNGERS-FOR-MICE-BRAIN CR I don’t dare guess, but probably 2 on a good day</p><p>Half-Illithid Carnivorous Flying Squirrel</p><p>NE Diminutive abberation</p><p>Init: +1 Senses darkvision 60 ft., Scent; </p><p>Listen +4, Spot +6</p><p>Languages Squirrel, Telepathy (100 ft. range)</p><p>AC 17, touch 16, flat-footed 15 </p><p>hp 2 (1/2 HD)</p><p>Fort +0; Ref +4, Will +4</p><p>Spell Resistance 10</p><p>Spd 20 ft, fly 40 ft (clumsy)</p><p>Melee 4 tentacles +2 melee (1/x2)</p><p>Ranged None</p><p>Base Atk +0; Grp -16</p><p>Attack Options Improved Grab</p><p>Special Attack Mind Blast, Improved Grab, Extract</p><p>Combat Gear None </p><p>Abilities Str 3, Dex 15, Con 10, Int </p><p>6, Wis 18, Cha 10</p><p>SQ Darkvision, Spell Resistance, Scent, Telepathy </p><p>Feats Weapon Finesse </p><p>Skills Balance +4, Climb +6, Hide +16, Move Silently +4, Spot +6</p><p>Possessions None</p><p>Mind Blast (Sp): 40 ft. cone. Will save (DC 12), stunned for 1d4 rounds</p><p>Improved Grab (Ex): If a half-illithiid squirrel hits an opponent its own size or smaller with a tentacle attack, it deals normal damage and starts a grapple as a free action. If it gets a hold, it attaches the tentacle to the opponents head. After a successful grab, the half-illithid can try to attach its remaining tentacles with a single grapple check.</p><p>Extract (Ex): A half-illithid that successfully maintains its hold with all four tentacles for 1 full round automatically extracts the opponents brain at the beginning of its next turn, instantly killing that creature.</p></blockquote><p></p>
[QUOTE="arwink, post: 2298636, member: 2292"] HUNGERS-FOR-MICE-BRAIN CR I don’t dare guess, but probably 2 on a good day Half-Illithid Carnivorous Flying Squirrel NE Diminutive abberation Init: +1 Senses darkvision 60 ft., Scent; Listen +4, Spot +6 Languages Squirrel, Telepathy (100 ft. range) AC 17, touch 16, flat-footed 15 hp 2 (1/2 HD) Fort +0; Ref +4, Will +4 Spell Resistance 10 Spd 20 ft, fly 40 ft (clumsy) Melee 4 tentacles +2 melee (1/x2) Ranged None Base Atk +0; Grp -16 Attack Options Improved Grab Special Attack Mind Blast, Improved Grab, Extract Combat Gear None Abilities Str 3, Dex 15, Con 10, Int 6, Wis 18, Cha 10 SQ Darkvision, Spell Resistance, Scent, Telepathy Feats Weapon Finesse Skills Balance +4, Climb +6, Hide +16, Move Silently +4, Spot +6 Possessions None Mind Blast (Sp): 40 ft. cone. Will save (DC 12), stunned for 1d4 rounds Improved Grab (Ex): If a half-illithiid squirrel hits an opponent its own size or smaller with a tentacle attack, it deals normal damage and starts a grapple as a free action. If it gets a hold, it attaches the tentacle to the opponents head. After a successful grab, the half-illithid can try to attach its remaining tentacles with a single grapple check. Extract (Ex): A half-illithid that successfully maintains its hold with all four tentacles for 1 full round automatically extracts the opponents brain at the beginning of its next turn, instantly killing that creature. [/QUOTE]
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