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*Pathfinder & Starfinder
Would a typical D&D town allow adventurers to walk around?
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<blockquote data-quote="Celebrim" data-source="post: 6364252" data-attributes="member: 4937"><p>There is a lot of truth to that, but I think you are confusing 'adventurers' with high social station. This recognition that we have 'Important People' is based not on the status of the PC's as 'adventurers' but on their social role as priests, mercenary captains, knights, wizards of some renown or at least the comrades and retainers of same. Now, my current PC's are steadily climbing up the social ladder (in large part, as they get used and sometimes abused by people of even higher social stature). But that's not necessarily the case with every group, and most of all if you don't carry those markers of social status and conform to your expected social role don't expect to be treated as an honored guest. You present yourself as a travelling wizard to the Corporal of the watch at the gate, and sign a register and state your business and generally act like you aren't here on nefarious purposes, then the city will play its part and treat you like an honored guest even though you may be making them really uncomfortable. But if you don't play along and conform to expectations, then you get treated in blunt terms like you are a monster. You'll be killed if they think they can get away with it, or politely asked when your business will be finished (hint, hint), or if neither of that seems to be working, they'll call for reinforcements. In the case of wizards, this probably means a band of NPC clerics, inquisitors, and a small force of Templar witch hunters show up in 1-2 days and try to capture or kill you in your sleep.</p><p></p><p></p><p></p><p>Agreed. That is certainly not the default position the town takes with anyone of unknown rank. Most NPCs treat heavily armed individuals with great deference on the assumption that when you don't know someone's rank, it's best to guess on the high side than risk not showing enough respect. When the PC's stop in an inn, the ostler and the host and the servants usually engage in very exaggerated subservience to the PCs and did so from a quite early point (when it wasn't actually necessary). But early on there was also some pretty tense negotiation between a mayor and the PC's where the mayor was trying to smooth things over without having a war break out in his streets with PC party after the PC's got a little too big headed and a little too free with the law. The PCs backed down, and the mayor breathed a sigh of relief. If the PC's didn't have a positive reputation in the town prior to that (they'd basically just saved the town), and if the PC's hadn't backed down, it would have gotten really nasty in a hurry.</p><p></p><p></p><p></p><p>Yes, pretty much. When one of the PC's was knighted, it wasn't in the mind of the NPC doing it for the PC's benefit. He was doing it to extract an oath of loyalty from the character. The PC hasn't yet realized the extent that creates a conflict of loyalty, though at may be now dawning on the player that he's just sworn loyalty to the man who is his own families worst enemy. In the long run it will probably force the PC to become either an oathbreaker or a traitor to his blood. Fortunately, he's probably about to head off into the wilderness for a few months were such problems aren't that relevant.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 6364252, member: 4937"] There is a lot of truth to that, but I think you are confusing 'adventurers' with high social station. This recognition that we have 'Important People' is based not on the status of the PC's as 'adventurers' but on their social role as priests, mercenary captains, knights, wizards of some renown or at least the comrades and retainers of same. Now, my current PC's are steadily climbing up the social ladder (in large part, as they get used and sometimes abused by people of even higher social stature). But that's not necessarily the case with every group, and most of all if you don't carry those markers of social status and conform to your expected social role don't expect to be treated as an honored guest. You present yourself as a travelling wizard to the Corporal of the watch at the gate, and sign a register and state your business and generally act like you aren't here on nefarious purposes, then the city will play its part and treat you like an honored guest even though you may be making them really uncomfortable. But if you don't play along and conform to expectations, then you get treated in blunt terms like you are a monster. You'll be killed if they think they can get away with it, or politely asked when your business will be finished (hint, hint), or if neither of that seems to be working, they'll call for reinforcements. In the case of wizards, this probably means a band of NPC clerics, inquisitors, and a small force of Templar witch hunters show up in 1-2 days and try to capture or kill you in your sleep. Agreed. That is certainly not the default position the town takes with anyone of unknown rank. Most NPCs treat heavily armed individuals with great deference on the assumption that when you don't know someone's rank, it's best to guess on the high side than risk not showing enough respect. When the PC's stop in an inn, the ostler and the host and the servants usually engage in very exaggerated subservience to the PCs and did so from a quite early point (when it wasn't actually necessary). But early on there was also some pretty tense negotiation between a mayor and the PC's where the mayor was trying to smooth things over without having a war break out in his streets with PC party after the PC's got a little too big headed and a little too free with the law. The PCs backed down, and the mayor breathed a sigh of relief. If the PC's didn't have a positive reputation in the town prior to that (they'd basically just saved the town), and if the PC's hadn't backed down, it would have gotten really nasty in a hurry. Yes, pretty much. When one of the PC's was knighted, it wasn't in the mind of the NPC doing it for the PC's benefit. He was doing it to extract an oath of loyalty from the character. The PC hasn't yet realized the extent that creates a conflict of loyalty, though at may be now dawning on the player that he's just sworn loyalty to the man who is his own families worst enemy. In the long run it will probably force the PC to become either an oathbreaker or a traitor to his blood. Fortunately, he's probably about to head off into the wilderness for a few months were such problems aren't that relevant. [/QUOTE]
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Would a typical D&D town allow adventurers to walk around?
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