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General Tabletop Discussion
*Pathfinder & Starfinder
Would a typical D&D town allow adventurers to walk around?
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<blockquote data-quote="Janx" data-source="post: 6375511" data-attributes="member: 8835"><p>I'm late to the party, but I think this early post is noteworthy.</p><p></p><p>If as a GM, you hadn't put any thought into weapons vs. society (the opposite of Celebrim's well thought out world), then this is the very simple logical response.</p><p></p><p>On first contact of the PCs with the town, the GM should look at the situation from the town NPC's perspective.</p><p></p><p>And the chain of logic is the path of least resistance. Unless the GM wants to cause problems for the PCs with the town, the simplest solution is as GSHamster defines.</p><p></p><p>Now if the GM wants to get fancy and spend more serious thought on weapons vs. society, Celebrim and RuinExplorer's early posts show logical chains that would be plausible for the introduction of restrictions.</p><p></p><p>But if you just start making the town NPCs try to bar the party entry or jack with them, then expect to get the MurderHobo response. It's stupid NPC behavior if you don't spend the effort to think it out and define the nuances of weapons laws BEFORE the party collides with it.</p></blockquote><p></p>
[QUOTE="Janx, post: 6375511, member: 8835"] I'm late to the party, but I think this early post is noteworthy. If as a GM, you hadn't put any thought into weapons vs. society (the opposite of Celebrim's well thought out world), then this is the very simple logical response. On first contact of the PCs with the town, the GM should look at the situation from the town NPC's perspective. And the chain of logic is the path of least resistance. Unless the GM wants to cause problems for the PCs with the town, the simplest solution is as GSHamster defines. Now if the GM wants to get fancy and spend more serious thought on weapons vs. society, Celebrim and RuinExplorer's early posts show logical chains that would be plausible for the introduction of restrictions. But if you just start making the town NPCs try to bar the party entry or jack with them, then expect to get the MurderHobo response. It's stupid NPC behavior if you don't spend the effort to think it out and define the nuances of weapons laws BEFORE the party collides with it. [/QUOTE]
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Would a typical D&D town allow adventurers to walk around?
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