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General Tabletop Discussion
*Dungeons & Dragons
Would Allowing Multiple Reactions Break The Game?
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<blockquote data-quote="Oofta" data-source="post: 8283329" data-attributes="member: 6801845"><p>I think it could significantly help certain class builds and monsters more than others. The marilith is one example, but there are other combinations of feats and abilities that could be overpowered. Imagine a protector style fighter (disadvantage as a reaction) and sentinel at the same time. Add in some spell interactions.</p><p></p><p>It doesn't break anything per se, but it does change the balance of the game in ways you might not expect. If I were considering I'd get the group together and try it out.</p></blockquote><p></p>
[QUOTE="Oofta, post: 8283329, member: 6801845"] I think it could significantly help certain class builds and monsters more than others. The marilith is one example, but there are other combinations of feats and abilities that could be overpowered. Imagine a protector style fighter (disadvantage as a reaction) and sentinel at the same time. Add in some spell interactions. It doesn't break anything per se, but it does change the balance of the game in ways you might not expect. If I were considering I'd get the group together and try it out. [/QUOTE]
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Would Allowing Multiple Reactions Break The Game?
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