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General Tabletop Discussion
*Dungeons & Dragons
Would Allowing Multiple Reactions Break The Game?
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<blockquote data-quote="Quickleaf" data-source="post: 8283688" data-attributes="member: 20323"><p>To get a sense of how valuable the designers view additional reactions, you can look at the Cavalier Fighter's 18th level subclass feature:</p><p></p><p></p><p></p><p>More broadly, if your intent is <em>more </em>dynamic combat... to me dynamic implies more movement... then increasing the occurrence of opportunity attacks (which discourage movement) seems contrary to your design objective. Instead, enabling limited amount of movement as a reaction would be more <em>dynamic.</em></p><p></p><p>The idea of a front-line is more applicable to fighting in an enclosed space or mass combat, but less so with a skirmish between a small party and a group of goblins in the woods. You've got to remember, what's good for the goose is often good for the gander, so your rule could disproportionately hurt the players if they often face large groups of monsters, each able to make multiple opportunity attacks.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 8283688, member: 20323"] To get a sense of how valuable the designers view additional reactions, you can look at the Cavalier Fighter's 18th level subclass feature: More broadly, if your intent is [I]more [/I]dynamic combat... to me dynamic implies more movement... then increasing the occurrence of opportunity attacks (which discourage movement) seems contrary to your design objective. Instead, enabling limited amount of movement as a reaction would be more [I]dynamic.[/I] The idea of a front-line is more applicable to fighting in an enclosed space or mass combat, but less so with a skirmish between a small party and a group of goblins in the woods. You've got to remember, what's good for the goose is often good for the gander, so your rule could disproportionately hurt the players if they often face large groups of monsters, each able to make multiple opportunity attacks. [/QUOTE]
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Would Allowing Multiple Reactions Break The Game?
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