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General Tabletop Discussion
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Would Allowing Multiple Reactions Break The Game?
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<blockquote data-quote="Fanaelialae" data-source="post: 8283856" data-attributes="member: 53980"><p>If you just want to improve your players ability to tank for their allies, you could also use what World's Without Number does. It's called Screen an Ally and it allows you to designate someone to protect.</p><p></p><p>Converting it to 5e, it might look something like the following. </p><p></p><p>Screen Ally</p><p>Once per round as a free action, you may choose an ally within 10 feet to protect. Until your next turn, so long as they remain within 10 feet of you, an enemy who attacks that ally must make an opposed Athletics or Acrobatics check against you. On a failure, it must attack you. The number of attackers you can screen against in a given round is equal to the number of attacks you can make (you can normally screen one attacker, but each rank of Extra Attack allows you to screen against an additional attacker).</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 8283856, member: 53980"] If you just want to improve your players ability to tank for their allies, you could also use what World's Without Number does. It's called Screen an Ally and it allows you to designate someone to protect. Converting it to 5e, it might look something like the following. Screen Ally Once per round as a free action, you may choose an ally within 10 feet to protect. Until your next turn, so long as they remain within 10 feet of you, an enemy who attacks that ally must make an opposed Athletics or Acrobatics check against you. On a failure, it must attack you. The number of attackers you can screen against in a given round is equal to the number of attacks you can make (you can normally screen one attacker, but each rank of Extra Attack allows you to screen against an additional attacker). [/QUOTE]
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