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General Tabletop Discussion
*Dungeons & Dragons
Would Allowing Multiple Reactions Break The Game?
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<blockquote data-quote="Argyle King" data-source="post: 8283939" data-attributes="member: 58416"><p>That's true. Typically, I try not to assume offense. I know that discussions can sometimes get heated, but -even if/when- I disagree with someone, I do my best to approach it from the perspective of having a discussion.</p><p></p><p>In regards to speed: </p><p></p><p>I don't know. In both editions, high levels having more HP is a factor. In 4E, I modified how monsters were built (elites and solos in particular) to address some of that. I haven't gotten under the hood of 5E as much. </p><p></p><p>My perception among the usual group is that 4E combat more-often seemed to keep moving in some way. Rarely was there a turn in which a PC didn't have something to do. My guess was that having powers wasn't a barrier because most of our players wrote down what their powers did. Personally, I used index cards for my powers and would flip over the ones I used to keep track of what I had used. (It was a pretty nice $2-$3 solution: a pencil and index cards.)</p><p></p><p>The current 5E campaign has gotten to higher tiers of play; it appears that a few of the PCs have turns during which they aren't doing much or having much of a way to interact with what is going on. As I said upthread, one of the players seems to suffer from anxiety because of having fewer choices. He seems concerned with making the "wrong" choice due to only having a small handful of choices to make.</p></blockquote><p></p>
[QUOTE="Argyle King, post: 8283939, member: 58416"] That's true. Typically, I try not to assume offense. I know that discussions can sometimes get heated, but -even if/when- I disagree with someone, I do my best to approach it from the perspective of having a discussion. In regards to speed: I don't know. In both editions, high levels having more HP is a factor. In 4E, I modified how monsters were built (elites and solos in particular) to address some of that. I haven't gotten under the hood of 5E as much. My perception among the usual group is that 4E combat more-often seemed to keep moving in some way. Rarely was there a turn in which a PC didn't have something to do. My guess was that having powers wasn't a barrier because most of our players wrote down what their powers did. Personally, I used index cards for my powers and would flip over the ones I used to keep track of what I had used. (It was a pretty nice $2-$3 solution: a pencil and index cards.) The current 5E campaign has gotten to higher tiers of play; it appears that a few of the PCs have turns during which they aren't doing much or having much of a way to interact with what is going on. As I said upthread, one of the players seems to suffer from anxiety because of having fewer choices. He seems concerned with making the "wrong" choice due to only having a small handful of choices to make. [/QUOTE]
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