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General Tabletop Discussion
*Dungeons & Dragons
Would Allowing Multiple Reactions Break The Game?
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<blockquote data-quote="abirdcall" data-source="post: 8283941" data-attributes="member: 6748898"><p>It shouldn't be easy to stop enemies from attacking weaker characters. Some people complain the game is too easy and I think a big part of that is that they just have the monsters act like zombies. All characters should need to worry about defence.</p><p></p><p>Protection is better than people think it is. All fighting styles only activate x times per turn. None are 'always on' in the way you are using it. You wanted a way to protect weak party members, well protection is a good one.</p><p></p><p>Ranged characters and spellcasters should have limitations and weaknesses.</p><p></p><p>And also yes extra reactions would break the game. And also make it take far longer.</p></blockquote><p></p>
[QUOTE="abirdcall, post: 8283941, member: 6748898"] It shouldn't be easy to stop enemies from attacking weaker characters. Some people complain the game is too easy and I think a big part of that is that they just have the monsters act like zombies. All characters should need to worry about defence. Protection is better than people think it is. All fighting styles only activate x times per turn. None are 'always on' in the way you are using it. You wanted a way to protect weak party members, well protection is a good one. Ranged characters and spellcasters should have limitations and weaknesses. And also yes extra reactions would break the game. And also make it take far longer. [/QUOTE]
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Would Allowing Multiple Reactions Break The Game?
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