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General Tabletop Discussion
*Dungeons & Dragons
Would Allowing Multiple Reactions Break The Game?
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<blockquote data-quote="Undrave" data-source="post: 8284566" data-attributes="member: 7015698"><p>I might have gotten mixed up with 'round' and 'turn'?</p><p></p><p>I don't think a Rogue doing multiple Uncanny Dodge is a good idea either, but I don't think a Rogue using both 1 Uncanny Dodge and 1 Opportunity Attack before their next turn comes around is that big of a deal.</p><p></p><p>It is a Power Boost, but it's impact isn't quite as big as a more active boost because it's highly dependant on what enemies do. If the Rogue decides to go for a Ranged Weapon build, they're probably not gonna be using their opportunity attack that often, and if they go melee they are now more likely to be attacked themselves, even if they can use an ability, multi attacks become more dangerous. And if you use one of your defensive reaction against an enemy, they're now free to just move away from you without triggering an Opportunity Attack because you used your reaction for their turn. </p><p></p><p></p><p></p><p>Or you just link it to the Extra Attack class feature.</p></blockquote><p></p>
[QUOTE="Undrave, post: 8284566, member: 7015698"] I might have gotten mixed up with 'round' and 'turn'? I don't think a Rogue doing multiple Uncanny Dodge is a good idea either, but I don't think a Rogue using both 1 Uncanny Dodge and 1 Opportunity Attack before their next turn comes around is that big of a deal. It is a Power Boost, but it's impact isn't quite as big as a more active boost because it's highly dependant on what enemies do. If the Rogue decides to go for a Ranged Weapon build, they're probably not gonna be using their opportunity attack that often, and if they go melee they are now more likely to be attacked themselves, even if they can use an ability, multi attacks become more dangerous. And if you use one of your defensive reaction against an enemy, they're now free to just move away from you without triggering an Opportunity Attack because you used your reaction for their turn. Or you just link it to the Extra Attack class feature. [/QUOTE]
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Would Allowing Multiple Reactions Break The Game?
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